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(Untested) Scripts are individually loaded into objects (on rez), and event fired likewise. Bugfixes coming in next commit.
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@@ -9,6 +9,7 @@ using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.Environment.Scenes.Scripting;
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using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL;
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using OpenSim.Region.ScriptEngine.Common;
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using libsecondlife;
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namespace OpenSim.Region.ScriptEngine.DotNetEngine
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{
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