Temporarily disabled shared threads because of a bug. Script were only working on 1 region. :)

Using default warning level on C#/VB compile
This commit is contained in:
Tedd Hansen
2008-02-03 09:35:50 +00:00
parent fc02dbc6bc
commit 5a99a96fed
3 changed files with 5 additions and 3 deletions

View File

@@ -100,7 +100,8 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
public void ReadConfig()
{
scriptLoadUnloadThread_IdleSleepms = m_scriptEngine.ScriptConfigSource.GetInt("ScriptLoadUnloadLoopms", 30);
PrivateThread = m_scriptEngine.ScriptConfigSource.GetBoolean("PrivateScriptLoadUnloadThread", false);
// TODO: Requires sharing of all ScriptManagers to single thread
PrivateThread = true; // m_scriptEngine.ScriptConfigSource.GetBoolean("PrivateScriptLoadUnloadThread", false);
LoadUnloadMaxQueueSize = m_scriptEngine.ScriptConfigSource.GetInt("LoadUnloadMaxQueueSize", 100);
}