moving SendSound from SceneObjectPart to ISoundModule

This commit is contained in:
SignpostMarv
2012-10-16 12:24:33 +01:00
committed by Justin Clark-Casey (justincc)
parent af39af1cc4
commit 5abcecc735
5 changed files with 119 additions and 86 deletions

View File

@@ -96,5 +96,20 @@ namespace OpenSim.Region.Framework.Interfaces
/// <param name="isMaster">Set object to sync master if true</param>
void LoopSound(UUID objectID, UUID soundID, double gain,
double radius, bool isMaster);
/// <summary>
/// Trigger or play an attached sound in this part's inventory.
/// </summary>
/// <param name="objectID"></param>
/// <param name="sound"></param>
/// <param name="volume"></param>
/// <param name="triggered"></param>
/// <param name="flags"></param>
/// <param name="radius"></param>
/// <param name="useMaster"></param>
/// <param name="isMaster"></param>
void SendSound(UUID objectID, string sound, double volume,
bool triggered, byte flags, float radius, bool useMaster,
bool isMaster);
}
}