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moving SendSound from SceneObjectPart to ISoundModule
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committed by
Justin Clark-Casey (justincc)
parent
af39af1cc4
commit
5abcecc735
@@ -96,5 +96,20 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <param name="isMaster">Set object to sync master if true</param>
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void LoopSound(UUID objectID, UUID soundID, double gain,
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double radius, bool isMaster);
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/// <summary>
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/// Trigger or play an attached sound in this part's inventory.
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/// </summary>
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/// <param name="objectID"></param>
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/// <param name="sound"></param>
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/// <param name="volume"></param>
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/// <param name="triggered"></param>
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/// <param name="flags"></param>
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/// <param name="radius"></param>
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/// <param name="useMaster"></param>
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/// <param name="isMaster"></param>
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void SendSound(UUID objectID, string sound, double volume,
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bool triggered, byte flags, float radius, bool useMaster,
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bool isMaster);
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}
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}
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