mirror of
https://github.com/opensim/opensim.git
synced 2026-08-05 17:05:55 +08:00
Fix issue where lsl -> c# generation in co-operative termination mode did not correctly handle single statement versions of for, while and do-while loops.
Add regression tests to validate the fix. This problem will not affect the default abort termination mode.
This commit is contained in:
@@ -55,10 +55,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests
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private OSChatMessage m_osChatMessageReceived;
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/// <summary>
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/// Number of chat messages received so far. Reset before each test.
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/// </summary>
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private int m_chatMessagesReceived;
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/// <summary>
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/// Number of chat messages expected. m_chatEvent is not fired until this number is reached or exceeded.
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/// </summary>
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private int m_chatMessagesThreshold;
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[SetUp]
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public void Init()
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{
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m_osChatMessageReceived = null;
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m_chatMessagesReceived = 0;
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m_chatMessagesThreshold = 0;
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m_chatEvent = new AutoResetEvent(false);
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m_stoppedEvent = new AutoResetEvent(false);
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@@ -125,6 +137,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests
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TestStop(script);
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}
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[Test]
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public void TestNoStopOnSingleStatementForLoop()
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{
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TestHelpers.InMethod();
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// TestHelpers.EnableLogging();
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string script =
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@"default
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{
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state_entry()
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{
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integer i = 0;
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for (i = 0; i <= 1; i++) llSay(0, ""Iter "" + (string)i);
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}
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}";
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TestSingleStatementNoStop(script);
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}
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[Test]
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public void TestStopOnLongSingleStatementForLoop()
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{
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@@ -139,8 +170,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests
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integer i = 0;
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llSay(0, ""Thin Lizzy"");
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for (i = 0; i < 2147483647; i++)
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llSay(0, ""Iter "" + (string)i);
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for (i = 0; i < 2147483647; i++) llSay(0, ""Iter "" + (string)i);
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}
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}";
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@@ -171,6 +201,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests
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TestStop(script);
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}
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[Test]
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public void TestNoStopOnSingleStatementWhileLoop()
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{
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TestHelpers.InMethod();
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// TestHelpers.EnableLogging();
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string script =
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@"default
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{
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state_entry()
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{
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integer i = 0;
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while (i < 2) llSay(0, ""Iter "" + (string)i++);
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}
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}";
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TestSingleStatementNoStop(script);
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}
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[Test]
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public void TestStopOnLongSingleStatementWhileLoop()
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{
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@@ -218,7 +267,50 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests
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}
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[Test]
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public void TestStopOnLongDoWhileLoop()
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public void TestNoStopOnSingleStatementDoWhileLoop()
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{
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TestHelpers.InMethod();
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// TestHelpers.EnableLogging();
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string script =
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@"default
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{
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state_entry()
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{
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integer i = 0;
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do llSay(0, ""Iter "" + (string)i++);
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while (i < 2);
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}
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}";
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TestSingleStatementNoStop(script);
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}
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[Test]
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public void TestStopOnLongSingleStatementDoWhileLoop()
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{
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TestHelpers.InMethod();
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// TestHelpers.EnableLogging();
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string script =
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@"default
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{
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state_entry()
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{
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integer i = 0;
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llSay(0, ""Thin Lizzy"");
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do llSay(0, ""Iter "" + (string)i++);
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while (1 == 1);
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}
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}";
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TestStop(script);
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}
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[Test]
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public void TestStopOnLongCompoundStatementDoWhileLoop()
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{
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TestHelpers.InMethod();
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// TestHelpers.EnableLogging();
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@@ -234,7 +326,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests
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do
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{
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llSay(0, ""Iter "" + (string)i++);
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} while (1 == 1);
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} while (1 == 1);
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}
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}";
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@@ -320,14 +412,13 @@ default
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TestStop(script);
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}
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private void TestStop(string script)
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private SceneObjectPart CreateScript(string script, string itemName, UUID userId)
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{
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UUID userId = TestHelpers.ParseTail(0x1);
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// UUID objectId = TestHelpers.ParseTail(0x100);
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// UUID itemId = TestHelpers.ParseTail(0x3);
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string itemName = "TestStop() Item";
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SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, "TestStop", 0x100);
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SceneObjectGroup so
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= SceneHelpers.CreateSceneObject(1, userId, string.Format("Object for {0}", itemName), 0x100);
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m_scene.AddNewSceneObject(so, true);
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InventoryItemBase itemTemplate = new InventoryItemBase();
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@@ -338,14 +429,57 @@ default
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m_scene.EventManager.OnChatFromWorld += OnChatFromWorld;
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SceneObjectPart partWhereRezzed = m_scene.RezNewScript(userId, itemTemplate, script);
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return m_scene.RezNewScript(userId, itemTemplate, script);
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}
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private void TestSingleStatementNoStop(string script)
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{
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// In these tests we expect to see at least 2 chat messages to confirm that the loop is working properly.
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m_chatMessagesThreshold = 2;
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UUID userId = TestHelpers.ParseTail(0x1);
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// UUID objectId = TestHelpers.ParseTail(0x100);
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// UUID itemId = TestHelpers.ParseTail(0x3);
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string itemName = "TestNoStop";
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SceneObjectPart partWhereRezzed = CreateScript(script, itemName, userId);
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TaskInventoryItem rezzedItem = partWhereRezzed.Inventory.GetInventoryItem(itemName);
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// Wait for the script to start the event before we try stopping it.
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m_chatEvent.WaitOne(60000);
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Console.WriteLine("Script started with message [{0}]", m_osChatMessageReceived.Message);
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if (m_osChatMessageReceived == null)
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Assert.Fail("Script did not start");
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else
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Assert.That(m_chatMessagesReceived, Is.EqualTo(2));
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bool running;
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TaskInventoryItem scriptItem = partWhereRezzed.Inventory.GetInventoryItem(itemName);
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Assert.That(
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SceneObjectPartInventory.TryGetScriptInstanceRunning(m_scene, scriptItem, out running), Is.True);
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Assert.That(running, Is.True);
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}
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private void TestStop(string script)
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{
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// In these tests we're only interested in the first message to confirm that the script has started.
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m_chatMessagesThreshold = 1;
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UUID userId = TestHelpers.ParseTail(0x1);
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// UUID objectId = TestHelpers.ParseTail(0x100);
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// UUID itemId = TestHelpers.ParseTail(0x3);
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string itemName = "TestStop";
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SceneObjectPart partWhereRezzed = CreateScript(script, itemName, userId);
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TaskInventoryItem rezzedItem = partWhereRezzed.Inventory.GetInventoryItem(itemName);
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// Wait for the script to start the event before we try stopping it.
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m_chatEvent.WaitOne(60000);
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if (m_osChatMessageReceived != null)
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Console.WriteLine("Script started with message [{0}]", m_osChatMessageReceived.Message);
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else
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Assert.Fail("Script did not start");
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// FIXME: This is a very poor way of trying to avoid a low-probability race condition where the script
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// executes llSay() but has not started the next statement before we try to stop it.
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@@ -367,11 +501,14 @@ default
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private void OnChatFromWorld(object sender, OSChatMessage oscm)
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{
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m_scene.EventManager.OnChatFromWorld -= OnChatFromWorld;
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Console.WriteLine("Got chat [{0}]", oscm.Message);
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m_osChatMessageReceived = oscm;
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m_chatEvent.Set();
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if (++m_chatMessagesReceived >= m_chatMessagesThreshold)
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{
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m_scene.EventManager.OnChatFromWorld -= OnChatFromWorld;
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m_chatEvent.Set();
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}
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}
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}
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}
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