* Refactor GetUsersInventory()

This commit is contained in:
Justin Clarke Casey
2008-04-10 16:04:19 +00:00
parent f565f44d89
commit 5ad4c79a4e
3 changed files with 36 additions and 12 deletions

View File

@@ -85,8 +85,8 @@ namespace OpenSim.Framework.Communications
/// Returns a list of all the folders in a given user's inventory.
/// </summary>
/// <param name="userId"></param>
/// <returns>A flat list of the user's inventory folder tree.
/// Null if there is no inventory for this user</returns>
/// <returns>A flat list of the user's inventory folder tree,
/// null if there is no inventory for this user</returns>
List<InventoryFolderBase> GetInventorySkeleton(LLUUID userId);
}
}

View File

@@ -141,7 +141,7 @@ namespace OpenSim.Framework.Communications
if (null != existingRootFolder)
{
m_log.ErrorFormat(
m_log.WarnFormat(
"[AGENT INVENTORY]: Did not create a new inventory for user {0} since they already have "
+ "a root inventory folder with id {1}",
user, existingRootFolder.ID);