First basic test script now works in the jvm scripting engine.

For it to work you need to have a java sdk installed and the javac.exe somewhere in the environment Path variable.
Then To test, copy the text from bin/script1.text into a note card and then add that note to a prim.
This commit is contained in:
MW
2007-04-11 12:13:21 +00:00
parent ffd7a6b8c2
commit 5ad6d5a939
11 changed files with 219 additions and 59 deletions

View File

@@ -87,22 +87,22 @@ namespace OpenSim.world
//Console.WriteLine("searching for script to add: " + substring);
ScriptFactory scriptFactory;
Console.WriteLine("script string is " + substring);
//Console.WriteLine("script string is " + substring);
if(substring.StartsWith("<ScriptEngine:"))
{
string substring1 = "";
string script = "";
Console.WriteLine("searching for script engine");
// Console.WriteLine("searching for script engine");
substring1 = substring.Remove(0, 14);
int dev = substring1.IndexOf(',');
string sEngine = substring1.Substring(0, dev);
substring1 = substring1.Remove(0, dev+1);
int end = substring1.IndexOf('>');
string sName = substring1.Substring(0, end);
Console.WriteLine(" script info : " + sEngine + " , " + sName);
//Console.WriteLine(" script info : " + sEngine + " , " + sName);
int startscript = substring.IndexOf('>');
script = substring.Remove(0, startscript + 1);
Console.WriteLine("script data is " + script);
// Console.WriteLine("script data is " + script);
if (this.scriptEngines.ContainsKey(sEngine))
{
this.scriptEngines[sEngine].LoadScript(script, sName, entity.localid);
@@ -172,7 +172,7 @@ namespace OpenSim.world
}
foreach (IScriptEngine scripteng in this.scriptEngines.Values)
{
//scripteng.OnFrame();
scripteng.OnFrame();
}
//backup world data
this.storageCount++;

View File

@@ -0,0 +1,122 @@
using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
using System.Reflection;
using OpenSim.Framework;
using OpenSim.Framework.Interfaces;
using libsecondlife;
namespace OpenSim.world
{
public partial class World
{
private Dictionary<string, IScriptEngine> scriptEngines = new Dictionary<string, IScriptEngine>();
private void LoadScriptEngines()
{
this.LoadScriptPlugins();
}
public void LoadScriptPlugins()
{
string path = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, "ScriptEngines");
string[] pluginFiles = Directory.GetFiles(path, "*.dll");
for (int i = 0; i < pluginFiles.Length; i++)
{
this.AddPlugin(pluginFiles[i]);
}
}
private void AddPlugin(string FileName)
{
Assembly pluginAssembly = Assembly.LoadFrom(FileName);
foreach (Type pluginType in pluginAssembly.GetTypes())
{
if (pluginType.IsPublic)
{
if (!pluginType.IsAbstract)
{
Type typeInterface = pluginType.GetInterface("IScriptEngine", true);
if (typeInterface != null)
{
IScriptEngine plug = (IScriptEngine)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
plug.Init(this);
this.scriptEngines.Add(plug.GetName(), plug);
}
typeInterface = null;
}
}
}
pluginAssembly = null;
}
public void LoadScript(string scriptType, string scriptName, string script, Entity ent)
{
if(this.scriptEngines.ContainsKey(scriptType))
{
this.scriptEngines[scriptType].LoadScript(script, scriptName, ent.localid);
}
}
#region IScriptAPI Methods
public OSVector3 GetEntityPosition(uint localID)
{
OSVector3 res = new OSVector3();
// Console.WriteLine("script- getting entity " + localID + " position");
foreach (Entity entity in this.Entities.Values)
{
if (entity.localid == localID)
{
res.X = entity.Pos.X;
res.Y = entity.Pos.Y;
res.Z = entity.Pos.Z;
}
}
return res;
}
public void SetEntityPosition(uint localID, float x , float y, float z)
{
foreach (Entity entity in this.Entities.Values)
{
if (entity.localid == localID && entity is Primitive)
{
LLVector3 pos = entity.Pos;
pos.X = x;
Primitive prim = entity as Primitive;
// Of course, we really should have asked the physEngine if this is possible, and if not, returned false.
prim.UpdatePosition(pos);
// Console.WriteLine("script- setting entity " + localID + " positon");
}
}
}
public uint GetRandomAvatarID()
{
//Console.WriteLine("script- getting random avatar id");
uint res = 0;
foreach (Entity entity in this.Entities.Values)
{
if (entity is Avatar)
{
res = entity.localid;
}
}
return res;
}
#endregion
}
}