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First basic test script now works in the jvm scripting engine.
For it to work you need to have a java sdk installed and the javac.exe somewhere in the environment Path variable. Then To test, copy the text from bin/script1.text into a note card and then add that note to a prim.
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122
OpenSim.RegionServer/world/WorldScripting.cs
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122
OpenSim.RegionServer/world/WorldScripting.cs
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.IO;
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using System.Reflection;
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using OpenSim.Framework;
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using OpenSim.Framework.Interfaces;
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using libsecondlife;
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namespace OpenSim.world
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{
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public partial class World
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{
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private Dictionary<string, IScriptEngine> scriptEngines = new Dictionary<string, IScriptEngine>();
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private void LoadScriptEngines()
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{
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this.LoadScriptPlugins();
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}
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public void LoadScriptPlugins()
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{
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string path = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, "ScriptEngines");
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string[] pluginFiles = Directory.GetFiles(path, "*.dll");
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for (int i = 0; i < pluginFiles.Length; i++)
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{
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this.AddPlugin(pluginFiles[i]);
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}
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}
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private void AddPlugin(string FileName)
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{
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Assembly pluginAssembly = Assembly.LoadFrom(FileName);
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foreach (Type pluginType in pluginAssembly.GetTypes())
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{
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if (pluginType.IsPublic)
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{
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if (!pluginType.IsAbstract)
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{
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Type typeInterface = pluginType.GetInterface("IScriptEngine", true);
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if (typeInterface != null)
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{
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IScriptEngine plug = (IScriptEngine)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
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plug.Init(this);
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this.scriptEngines.Add(plug.GetName(), plug);
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}
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typeInterface = null;
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}
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}
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}
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pluginAssembly = null;
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}
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public void LoadScript(string scriptType, string scriptName, string script, Entity ent)
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{
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if(this.scriptEngines.ContainsKey(scriptType))
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{
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this.scriptEngines[scriptType].LoadScript(script, scriptName, ent.localid);
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}
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}
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#region IScriptAPI Methods
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public OSVector3 GetEntityPosition(uint localID)
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{
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OSVector3 res = new OSVector3();
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// Console.WriteLine("script- getting entity " + localID + " position");
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foreach (Entity entity in this.Entities.Values)
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{
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if (entity.localid == localID)
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{
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res.X = entity.Pos.X;
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res.Y = entity.Pos.Y;
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res.Z = entity.Pos.Z;
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}
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}
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return res;
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}
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public void SetEntityPosition(uint localID, float x , float y, float z)
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{
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foreach (Entity entity in this.Entities.Values)
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{
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if (entity.localid == localID && entity is Primitive)
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{
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LLVector3 pos = entity.Pos;
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pos.X = x;
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Primitive prim = entity as Primitive;
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// Of course, we really should have asked the physEngine if this is possible, and if not, returned false.
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prim.UpdatePosition(pos);
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// Console.WriteLine("script- setting entity " + localID + " positon");
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}
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}
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}
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public uint GetRandomAvatarID()
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{
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//Console.WriteLine("script- getting random avatar id");
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uint res = 0;
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foreach (Entity entity in this.Entities.Values)
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{
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if (entity is Avatar)
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{
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res = entity.localid;
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}
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}
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return res;
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}
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#endregion
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}
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}
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