* Fixed an issue whereby avatar chat distances were being calculated against the region corner due to a zero vector.

* Bonus Commit: Fixed the Raster class in libTerrain.
This commit is contained in:
Adam Frisby
2007-10-20 00:09:07 +00:00
parent 2afecae39c
commit 5adafd538a
2 changed files with 28 additions and 8 deletions

View File

@@ -217,7 +217,8 @@ namespace OpenSim.Region.Environment.Modules
if (avatar != null)
{
fromPos = avatar.AbsolutePosition;
fromPos = avatar.AbsolutePosition;
fromRegionPos = fromPos + new LLVector3(e.Scene.RegionInfo.RegionLocX * 256, e.Scene.RegionInfo.RegionLocY * 256, 0);
fromName = avatar.Firstname + " " + avatar.Lastname;
fromAgentID = e.Sender.AgentId;
avatar = null;
@@ -271,12 +272,12 @@ namespace OpenSim.Region.Environment.Modules
int dis = -100000;
LLVector3 avatarRegionPos = presence.AbsolutePosition + new LLVector3(scene.RegionInfo.RegionLocX * 256, scene.RegionInfo.RegionLocY * 256, 0);
dis = (int)avatarRegionPos.GetDistanceTo(fromRegionPos);
dis = Math.Abs((int)avatarRegionPos.GetDistanceTo(fromRegionPos));
switch (e.Type)
{
case ChatTypeEnum.Whisper:
if ((dis < m_whisperdistance) && (dis > -m_whisperdistance))
if (dis < m_whisperdistance)
{
//should change so the message is sent through the avatar rather than direct to the ClientView
presence.ControllingClient.SendChatMessage(message,
@@ -286,8 +287,9 @@ namespace OpenSim.Region.Environment.Modules
fromAgentID);
}
break;
default:
case ChatTypeEnum.Say:
if ((dis < m_saydistance) && (dis > -m_saydistance))
if (dis < m_saydistance)
{
//Console.WriteLine("sending chat");
presence.ControllingClient.SendChatMessage(message,
@@ -298,7 +300,7 @@ namespace OpenSim.Region.Environment.Modules
}
break;
case ChatTypeEnum.Shout:
if ((dis < m_shoutdistance) && (dis > -m_shoutdistance))
if (dis < m_shoutdistance)
{
presence.ControllingClient.SendChatMessage(message,
type,