Added some error handling (and console output) to BaseHttpServer.

a few other bits of refactoring.
This commit is contained in:
MW
2007-12-02 18:49:42 +00:00
parent cac98171e5
commit 5ae8759de1
4 changed files with 34 additions and 30 deletions

View File

@@ -12,7 +12,7 @@ namespace OpenSim.Region.Environment.Modules
public class AvatarFactoryModule : IAvatarFactory
{
private Scene m_scene = null;
private Dictionary<LLUUID, AvatarWearing> m_avatarsClothes = new Dictionary<LLUUID, AvatarWearing>();
private Dictionary<LLUUID, AvatarAppearance> m_avatarsClothes = new Dictionary<LLUUID, AvatarAppearance>();
public bool TryGetIntialAvatarAppearance(LLUUID avatarId, out AvatarWearable[] wearables,
out byte[] visualParams)
@@ -20,13 +20,13 @@ namespace OpenSim.Region.Environment.Modules
if (!m_avatarsClothes.ContainsKey(avatarId))
{
GetDefaultAvatarAppearance(out wearables, out visualParams);
AvatarWearing wearing = new AvatarWearing(wearables);
AvatarAppearance wearing = new AvatarAppearance(wearables);
m_avatarsClothes[avatarId] = wearing;
return true;
}
else
{
visualParams = SetDefaultVisualParams();
visualParams = GetDefaultVisualParams();
wearables = m_avatarsClothes[avatarId].IsWearing;
return true;
}
@@ -91,7 +91,7 @@ namespace OpenSim.Region.Environment.Modules
//Tempoaray dictionary storage. This is be storing to a database
if (m_avatarsClothes.ContainsKey(clientView.AgentId))
{
AvatarWearing avWearing = m_avatarsClothes[clientView.AgentId];
AvatarAppearance avWearing = m_avatarsClothes[clientView.AgentId];
avWearing.IsWearing[wear.Type].AssetID = assetId;
avWearing.IsWearing[wear.Type].ItemID = wear.ItemID;
}
@@ -103,12 +103,11 @@ namespace OpenSim.Region.Environment.Modules
public static void GetDefaultAvatarAppearance(out AvatarWearable[] wearables, out byte[] visualParams)
{
visualParams = SetDefaultVisualParams();
visualParams = GetDefaultVisualParams();
wearables = AvatarWearable.DefaultWearables;
}
private static byte[] SetDefaultVisualParams()
private static byte[] GetDefaultVisualParams()
{
byte[] visualParams;
visualParams = new byte[218];
@@ -119,11 +118,12 @@ namespace OpenSim.Region.Environment.Modules
return visualParams;
}
public class AvatarWearing
public class AvatarAppearance
{
public AvatarWearable[] IsWearing;
public byte[] VisualParams;
public AvatarWearing()
public AvatarAppearance()
{
IsWearing = new AvatarWearable[13];
for (int i = 0; i < 13; i++)
@@ -132,7 +132,7 @@ namespace OpenSim.Region.Environment.Modules
}
}
public AvatarWearing(AvatarWearable[] wearing)
public AvatarAppearance(AvatarWearable[] wearing)
{
if (wearing.Length == 13)
{