mirror of
https://github.com/opensim/opensim.git
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Move Watchdog and MemoryWatchdog classes into OpenSim.Framework.Monitoring with other monitoring code from OpenSim.Framework
This commit is contained in:
129
OpenSim/Framework/Monitoring/MemoryWatchdog.cs
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129
OpenSim/Framework/Monitoring/MemoryWatchdog.cs
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Threading;
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using log4net;
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namespace OpenSim.Framework.Monitoring
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{
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/// <summary>
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/// Experimental watchdog for memory usage.
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/// </summary>
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public static class MemoryWatchdog
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{
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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/// <summary>
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/// Is this watchdog active?
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/// </summary>
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public static bool Enabled
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{
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get { return m_enabled; }
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set
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{
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// m_log.DebugFormat("[MEMORY WATCHDOG]: Setting MemoryWatchdog.Enabled to {0}", value);
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if (value && !m_enabled)
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UpdateLastRecord(GC.GetTotalMemory(false), Util.EnvironmentTickCount());
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m_enabled = value;
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}
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}
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private static bool m_enabled;
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/// <summary>
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/// Average memory churn in bytes per millisecond.
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/// </summary>
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public static double AverageMemoryChurn
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{
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get { if (m_samples.Count > 0) return m_samples.Average(); else return 0; }
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}
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/// <summary>
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/// Maximum number of statistical samples.
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/// </summary>
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/// <remarks>
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/// At the moment this corresponds to 1 minute since the sampling rate is every 2.5 seconds as triggered from
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/// the main Watchdog.
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/// </remarks>
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private static int m_maxSamples = 24;
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/// <summary>
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/// Time when the watchdog was last updated.
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/// </summary>
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private static int m_lastUpdateTick;
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/// <summary>
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/// Memory used at time of last watchdog update.
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/// </summary>
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private static long m_lastUpdateMemory;
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/// <summary>
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/// Memory churn rate per millisecond.
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/// </summary>
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private static double m_churnRatePerMillisecond;
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/// <summary>
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/// Historical samples for calculating moving average.
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/// </summary>
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private static Queue<double> m_samples = new Queue<double>(m_maxSamples);
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public static void Update()
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{
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int now = Util.EnvironmentTickCount();
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long memoryNow = GC.GetTotalMemory(false);
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long memoryDiff = memoryNow - m_lastUpdateMemory;
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if (memoryDiff >= 0)
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{
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if (m_samples.Count >= m_maxSamples)
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m_samples.Dequeue();
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double elapsed = Util.EnvironmentTickCountSubtract(now, m_lastUpdateTick);
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// This should never happen since it's not useful for updates to occur with no time elapsed, but
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// protect ourselves from a divide-by-zero just in case.
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if (elapsed == 0)
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return;
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m_samples.Enqueue(memoryDiff / (double)elapsed);
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}
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UpdateLastRecord(memoryNow, now);
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}
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private static void UpdateLastRecord(long memoryNow, int timeNow)
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{
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m_lastUpdateMemory = memoryNow;
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m_lastUpdateTick = timeNow;
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}
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}
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}
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334
OpenSim/Framework/Monitoring/Watchdog.cs
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334
OpenSim/Framework/Monitoring/Watchdog.cs
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@@ -0,0 +1,334 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using log4net;
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namespace OpenSim.Framework.Monitoring
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{
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/// <summary>
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/// Manages launching threads and keeping watch over them for timeouts
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/// </summary>
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public static class Watchdog
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{
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/// <summary>Timer interval in milliseconds for the watchdog timer</summary>
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const double WATCHDOG_INTERVAL_MS = 2500.0d;
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/// <summary>Default timeout in milliseconds before a thread is considered dead</summary>
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public const int DEFAULT_WATCHDOG_TIMEOUT_MS = 5000;
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[System.Diagnostics.DebuggerDisplay("{Thread.Name}")]
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public class ThreadWatchdogInfo
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{
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public Thread Thread { get; private set; }
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/// <summary>
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/// Approximate tick when this thread was started.
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/// </summary>
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/// <remarks>
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/// Not terribly good since this quickly wraps around.
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/// </remarks>
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public int FirstTick { get; private set; }
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/// <summary>
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/// Last time this heartbeat update was invoked
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/// </summary>
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public int LastTick { get; set; }
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/// <summary>
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/// Number of milliseconds before we notify that the thread is having a problem.
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/// </summary>
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public int Timeout { get; set; }
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/// <summary>
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/// Is this thread considered timed out?
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/// </summary>
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public bool IsTimedOut { get; set; }
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/// <summary>
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/// Will this thread trigger the alarm function if it has timed out?
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/// </summary>
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public bool AlarmIfTimeout { get; set; }
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/// <summary>
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/// Method execute if alarm goes off. If null then no alarm method is fired.
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/// </summary>
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public Func<string> AlarmMethod { get; set; }
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public ThreadWatchdogInfo(Thread thread, int timeout)
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{
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Thread = thread;
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Timeout = timeout;
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FirstTick = Environment.TickCount & Int32.MaxValue;
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LastTick = FirstTick;
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}
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}
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/// <summary>
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/// This event is called whenever a tracked thread is
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/// stopped or has not called UpdateThread() in time<
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/// /summary>
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public static event Action<ThreadWatchdogInfo> OnWatchdogTimeout;
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private static readonly ILog m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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private static Dictionary<int, ThreadWatchdogInfo> m_threads;
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private static System.Timers.Timer m_watchdogTimer;
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/// <summary>
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/// Last time the watchdog thread ran.
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/// </summary>
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/// <remarks>
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/// Should run every WATCHDOG_INTERVAL_MS
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/// </remarks>
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public static int LastWatchdogThreadTick { get; private set; }
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static Watchdog()
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{
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m_threads = new Dictionary<int, ThreadWatchdogInfo>();
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m_watchdogTimer = new System.Timers.Timer(WATCHDOG_INTERVAL_MS);
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m_watchdogTimer.AutoReset = false;
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m_watchdogTimer.Elapsed += WatchdogTimerElapsed;
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// Set now so we don't get alerted on the first run
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LastWatchdogThreadTick = Environment.TickCount & Int32.MaxValue;
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m_watchdogTimer.Start();
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}
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/// <summary>
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/// Start a new thread that is tracked by the watchdog timer.
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/// </summary>
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/// <param name="start">The method that will be executed in a new thread</param>
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/// <param name="name">A name to give to the new thread</param>
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/// <param name="priority">Priority to run the thread at</param>
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/// <param name="isBackground">True to run this thread as a background thread, otherwise false</param>
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/// <param name="alarmIfTimeout">Trigger an alarm function is we have timed out</param>
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/// <returns>The newly created Thread object</returns>
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public static Thread StartThread(
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ThreadStart start, string name, ThreadPriority priority, bool isBackground, bool alarmIfTimeout)
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{
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return StartThread(start, name, priority, isBackground, alarmIfTimeout, null, DEFAULT_WATCHDOG_TIMEOUT_MS);
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}
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/// <summary>
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/// Start a new thread that is tracked by the watchdog timer
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/// </summary>
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/// <param name="start">The method that will be executed in a new thread</param>
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/// <param name="name">A name to give to the new thread</param>
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/// <param name="priority">Priority to run the thread at</param>
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/// <param name="isBackground">True to run this thread as a background
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/// thread, otherwise false</param>
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/// <param name="alarmIfTimeout">Trigger an alarm function is we have timed out</param>
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/// <param name="alarmMethod">
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/// Alarm method to call if alarmIfTimeout is true and there is a timeout.
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/// Normally, this will just return some useful debugging information.
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/// </param>
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/// <param name="timeout">Number of milliseconds to wait until we issue a warning about timeout.</param>
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/// <returns>The newly created Thread object</returns>
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public static Thread StartThread(
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ThreadStart start, string name, ThreadPriority priority, bool isBackground,
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bool alarmIfTimeout, Func<string> alarmMethod, int timeout)
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{
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Thread thread = new Thread(start);
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thread.Name = name;
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thread.Priority = priority;
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thread.IsBackground = isBackground;
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ThreadWatchdogInfo twi
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= new ThreadWatchdogInfo(thread, timeout)
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{ AlarmIfTimeout = alarmIfTimeout, AlarmMethod = alarmMethod };
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m_log.DebugFormat(
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"[WATCHDOG]: Started tracking thread {0}, ID {1}", twi.Thread.Name, twi.Thread.ManagedThreadId);
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lock (m_threads)
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m_threads.Add(twi.Thread.ManagedThreadId, twi);
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thread.Start();
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return thread;
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}
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/// <summary>
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/// Marks the current thread as alive
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/// </summary>
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public static void UpdateThread()
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{
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UpdateThread(Thread.CurrentThread.ManagedThreadId);
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}
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/// <summary>
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/// Stops watchdog tracking on the current thread
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/// </summary>
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/// <returns>
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/// True if the thread was removed from the list of tracked
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/// threads, otherwise false
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/// </returns>
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public static bool RemoveThread()
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{
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return RemoveThread(Thread.CurrentThread.ManagedThreadId);
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}
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private static bool RemoveThread(int threadID)
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{
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lock (m_threads)
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return m_threads.Remove(threadID);
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}
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public static bool AbortThread(int threadID)
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{
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lock (m_threads)
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{
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if (m_threads.ContainsKey(threadID))
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{
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ThreadWatchdogInfo twi = m_threads[threadID];
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twi.Thread.Abort();
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RemoveThread(threadID);
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return true;
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}
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else
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{
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return false;
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}
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}
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}
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private static void UpdateThread(int threadID)
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{
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ThreadWatchdogInfo threadInfo;
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// Although TryGetValue is not a thread safe operation, we use a try/catch here instead
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// of a lock for speed. Adding/removing threads is a very rare operation compared to
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// UpdateThread(), and a single UpdateThread() failure here and there won't break
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// anything
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try
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{
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if (m_threads.TryGetValue(threadID, out threadInfo))
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{
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threadInfo.LastTick = Environment.TickCount & Int32.MaxValue;
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threadInfo.IsTimedOut = false;
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}
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else
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{
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m_log.WarnFormat("[WATCHDOG]: Asked to update thread {0} which is not being monitored", threadID);
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}
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}
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catch { }
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}
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/// <summary>
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/// Get currently watched threads for diagnostic purposes
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/// </summary>
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/// <returns></returns>
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public static ThreadWatchdogInfo[] GetThreadsInfo()
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{
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lock (m_threads)
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return m_threads.Values.ToArray();
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}
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/// <summary>
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/// Return the current thread's watchdog info.
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/// </summary>
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/// <returns>The watchdog info. null if the thread isn't being monitored.</returns>
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public static ThreadWatchdogInfo GetCurrentThreadInfo()
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{
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lock (m_threads)
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{
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if (m_threads.ContainsKey(Thread.CurrentThread.ManagedThreadId))
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return m_threads[Thread.CurrentThread.ManagedThreadId];
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}
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return null;
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}
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/// <summary>
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/// Check watched threads. Fire alarm if appropriate.
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private static void WatchdogTimerElapsed(object sender, System.Timers.ElapsedEventArgs e)
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{
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int now = Environment.TickCount & Int32.MaxValue;
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int msElapsed = now - LastWatchdogThreadTick;
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if (msElapsed > WATCHDOG_INTERVAL_MS * 2)
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m_log.WarnFormat(
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"[WATCHDOG]: {0} ms since Watchdog last ran. Interval should be approximately {1} ms",
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msElapsed, WATCHDOG_INTERVAL_MS);
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LastWatchdogThreadTick = Environment.TickCount & Int32.MaxValue;
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Action<ThreadWatchdogInfo> callback = OnWatchdogTimeout;
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if (callback != null)
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{
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List<ThreadWatchdogInfo> callbackInfos = null;
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lock (m_threads)
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{
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foreach (ThreadWatchdogInfo threadInfo in m_threads.Values)
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{
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if (threadInfo.Thread.ThreadState == ThreadState.Stopped)
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{
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RemoveThread(threadInfo.Thread.ManagedThreadId);
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if (callbackInfos == null)
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callbackInfos = new List<ThreadWatchdogInfo>();
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callbackInfos.Add(threadInfo);
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}
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else if (!threadInfo.IsTimedOut && now - threadInfo.LastTick >= threadInfo.Timeout)
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{
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threadInfo.IsTimedOut = true;
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if (threadInfo.AlarmIfTimeout)
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{
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if (callbackInfos == null)
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callbackInfos = new List<ThreadWatchdogInfo>();
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callbackInfos.Add(threadInfo);
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}
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}
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}
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}
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if (callbackInfos != null)
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foreach (ThreadWatchdogInfo callbackInfo in callbackInfos)
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callback(callbackInfo);
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}
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if (MemoryWatchdog.Enabled)
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MemoryWatchdog.Update();
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m_watchdogTimer.Start();
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}
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}
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}
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