Fix prim calculations so that > 32767 prims are supported

This commit is contained in:
Melanie
2012-01-17 15:30:52 +01:00
parent 747c25e920
commit 5afb70b9fe
2 changed files with 5 additions and 3 deletions

View File

@@ -4612,7 +4612,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (landData.SimwideArea > 0)
{
int simulatorCapacity = (int)((double)(landData.SimwideArea * m_scene.RegionInfo.ObjectCapacity) * m_scene.RegionInfo.RegionSettings.ObjectBonus) / 65536;
int simulatorCapacity = (int)((long)landData.SimwideArea * (long)m_scene.RegionInfo.ObjectCapacity * (long)m_scene.RegionInfo.RegionSettings.ObjectBonus / 65536L);
// Never report more than sim total capacity
if (simulatorCapacity > m_scene.RegionInfo.ObjectCapacity)
simulatorCapacity = m_scene.RegionInfo.ObjectCapacity;