diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveLoadPathTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveLoadPathTests.cs index 86eca17d3b..febb6edbc7 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveLoadPathTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveLoadPathTests.cs @@ -168,6 +168,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests item1.Name = itemName; item1.AssetID = asset1.FullID; item1.ID = item1Id; + item1.Owner = userId; InventoryFolderBase objsFolder = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, userId, "Objects")[0]; item1.Folder = objsFolder.ID; diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs index 0b658294b0..9d796f3c0b 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs @@ -118,6 +118,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests MemoryStream archiveWriteStream = new MemoryStream(); + InventoryFolderBase objects = scene.InventoryService.GetFolderForType(m_uaLL1.PrincipalID, FolderType.Object); // Create scene object asset UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); SceneObjectGroup object1 = SceneHelpers.CreateSceneObject(1, ownerId, "Ray Gun Object", 0x50); @@ -134,7 +135,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests item1.GroupID = UUID.Random(); item1.CreatorId = m_uaLL1.PrincipalID.ToString(); item1.Owner = m_uaLL1.PrincipalID; - item1.Folder = scene.InventoryService.GetRootFolder(m_uaLL1.PrincipalID).ID; + item1.Folder = objects.ID; scene.AddInventoryItem(item1); // Create coalesced objects asset @@ -157,7 +158,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests coaItem.GroupID = UUID.Random(); coaItem.CreatorId = m_uaLL1.PrincipalID.ToString(); coaItem.Owner = m_uaLL1.PrincipalID; - coaItem.Folder = scene.InventoryService.GetRootFolder(m_uaLL1.PrincipalID).ID; + coaItem.Folder = objects.ID; scene.AddInventoryItem(coaItem); archiverModule.ArchiveInventory( diff --git a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs index 8273e32962..3254cc06b9 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs @@ -77,7 +77,7 @@ namespace OpenSim.Region.Framework.Tests public void TestRezObjectFromInventoryItem() { TestHelpers.InMethod(); -// log4net.Config.XmlConfigurator.Configure(); + //log4net.Config.XmlConfigurator.Configure(); Scene scene = new SceneHelpers().SetupScene(); UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene); @@ -103,7 +103,7 @@ namespace OpenSim.Region.Framework.Tests Assert.That(rezzedObject.AbsolutePosition, Is.EqualTo(rezPos)); // Velocity doesn't get applied, probably because there is no physics in tests (yet) -// Assert.That(rezzedObject.Velocity, Is.EqualTo(rezVel)); + //Assert.That(rezzedObject.Velocity, Is.EqualTo(rezVel)); Assert.That(rezzedObject.Velocity, Is.EqualTo(Vector3.Zero)); // Confusingly, this isn't the rezzedObject.Rotation