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Xengine: try to reduce memory pressure of scripts compile. Still ugly code, possible mistakes, but i need to share it before i loose it :) )
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@@ -416,7 +416,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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PostEvent(new EventParams("on_rez",
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new Object[] {new LSL_Types.LSLInteger(StartParam)}, new DetectParams[0]));
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}
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if (m_stateSource == StateSource.AttachedRez)
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{
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PostEvent(new EventParams("attach",
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@@ -457,7 +456,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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PostEvent(new EventParams("attach",
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new object[] { new LSL_Types.LSLString(m_AttachedAvatar.ToString()) }, new DetectParams[0]));
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}
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}
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}
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