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minor: Change "memory churn" terminology in statistics to "heap allocation rate" since this is more generally meaningful
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@@ -1,4 +1,4 @@
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/*
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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@@ -45,16 +45,16 @@ namespace OpenSim.Framework.Monitoring
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sb.Append(Environment.NewLine);
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sb.AppendFormat(
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"Allocated to OpenSim objects: {0} MB\n",
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"Heap allocated to OpenSim : {0} MB\n",
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Math.Round(GC.GetTotalMemory(false) / 1024.0 / 1024.0));
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sb.AppendFormat(
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"OpenSim last object memory churn : {0} MB/s\n",
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Math.Round((MemoryWatchdog.LastMemoryChurn * 1000) / 1024.0 / 1024, 3));
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"Last heap allocation rate : {0} MB/s\n",
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Math.Round((MemoryWatchdog.LastHeapAllocationRate * 1000) / 1024.0 / 1024, 3));
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sb.AppendFormat(
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"OpenSim average object memory churn : {0} MB/s\n",
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Math.Round((MemoryWatchdog.AverageMemoryChurn * 1000) / 1024.0 / 1024, 3));
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"Average heap allocation rate: {0} MB/s\n",
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Math.Round((MemoryWatchdog.AverageHeapAllocationRate * 1000) / 1024.0 / 1024, 3));
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sb.AppendFormat(
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"Process memory : {0} MB\n",
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