minor: Change "memory churn" terminology in statistics to "heap allocation rate" since this is more generally meaningful

This commit is contained in:
Justin Clark-Casey (justincc)
2013-06-20 00:32:12 +01:00
parent d97333255d
commit 5b1a9f84fd
3 changed files with 14 additions and 14 deletions

View File

@@ -242,10 +242,10 @@ namespace OpenSim.Framework.Monitoring
(s) => { s.Value = Process.GetCurrentProcess().WorkingSet64 / 1024d / 1024d; });
MakeStat("ObjectMemory", null, "MB", ContainerMemory,
(s) => { s.Value = GC.GetTotalMemory(false) / 1024d / 1024d; });
MakeStat("LastMemoryChurn", null, "MB/sec", ContainerMemory,
(s) => { s.Value = Math.Round(MemoryWatchdog.LastMemoryChurn * 1000d / 1024d / 1024d, 3); });
MakeStat("AverageMemoryChurn", null, "MB/sec", ContainerMemory,
(s) => { s.Value = Math.Round(MemoryWatchdog.AverageMemoryChurn * 1000d / 1024d / 1024d, 3); });
MakeStat("LastHeapAllocationRate", null, "MB/sec", ContainerMemory,
(s) => { s.Value = Math.Round(MemoryWatchdog.LastHeapAllocationRate * 1000d / 1024d / 1024d, 3); });
MakeStat("AverageHeapAllocationRate", null, "MB/sec", ContainerMemory,
(s) => { s.Value = Math.Round(MemoryWatchdog.AverageHeapAllocationRate * 1000d / 1024d / 1024d, 3); });
}
// Notes on performance counters: