diff --git a/OpenSim/Framework/Servers/BaseHttpServer.cs b/OpenSim/Framework/Servers/BaseHttpServer.cs
index dc540f9280..e61cc804fb 100644
--- a/OpenSim/Framework/Servers/BaseHttpServer.cs
+++ b/OpenSim/Framework/Servers/BaseHttpServer.cs
@@ -154,8 +154,16 @@ namespace OpenSim.Framework.Servers
request.InputStream.Close();
response.ContentType = requestHandler.ContentType;
response.ContentLength64 = buffer.LongLength;
- response.OutputStream.Write(buffer, 0, buffer.Length);
- response.OutputStream.Close();
+
+ try
+ {
+ response.OutputStream.Write(buffer, 0, buffer.Length);
+ response.OutputStream.Close();
+ }
+ catch (HttpListenerException e)
+ {
+ m_log.InfoFormat("[BASEHTTPSERVER] Http request abnormally terminated.");
+ }
}
else
{
diff --git a/OpenSim/Region/ClientStack/ClientView.cs b/OpenSim/Region/ClientStack/ClientView.cs
index 8220ae8c32..346bafc246 100644
--- a/OpenSim/Region/ClientStack/ClientView.cs
+++ b/OpenSim/Region/ClientStack/ClientView.cs
@@ -336,7 +336,7 @@ namespace OpenSim.Region.ClientStack
# region Client Methods
- private void CloseCleanup(bool ShutdownCircult)
+ private void CloseCleanup(bool shutdownCircuit)
{
m_scene.RemoveClient(AgentId);
@@ -347,10 +347,7 @@ namespace OpenSim.Region.ClientStack
DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator);
OutPacket(disable, ThrottleOutPacketType.Task);
-
- // FLUSH Packets
m_packetQueue.Close();
- m_packetQueue.Flush();
Thread.Sleep(2000);
@@ -370,7 +367,7 @@ namespace OpenSim.Region.ClientStack
// If we're not shutting down the circuit, then this is the last time we'll go here.
// If we are shutting down the circuit, the UDP Server will come back here with
// ShutDownCircuit = false
- if (!(ShutdownCircult))
+ if (!(shutdownCircuit))
{
GC.Collect();
m_clientThread.Abort();
@@ -381,17 +378,19 @@ namespace OpenSim.Region.ClientStack
/// Close down the client view. This *must* be the last method called, since the last #
/// statement of CloseCleanup() aborts the thread.
///
- ///
- public void Close(bool ShutdownCircult)
+ ///
+ public void Close(bool shutdownCircuit)
{
// Pull Client out of Region
m_log.Info("[CLIENT]: Close has been called");
//raiseevent on the packet server to Shutdown the circuit
- if (ShutdownCircult)
+ if (shutdownCircuit)
+ {
OnConnectionClosed(this);
+ }
- CloseCleanup(ShutdownCircult);
+ CloseCleanup(shutdownCircuit);
}
public void Kick(string message)
@@ -503,7 +502,7 @@ namespace OpenSim.Region.ClientStack
protected virtual void ClientLoop()
{
m_log.Info("[CLIENT]: Entered loop");
- while (true)
+ while( true )
{
QueItem nextPacket = m_packetQueue.Dequeue();
if (nextPacket.Incoming)
@@ -583,7 +582,6 @@ namespace OpenSim.Region.ClientStack
{
//session/circuit not authorised
m_log.Info("[CLIENT]: New user request denied to " + m_userEndPoint.ToString());
- m_packetQueue.Flush();
m_packetQueue.Close();
m_clientThread.Abort();
}
@@ -1082,7 +1080,7 @@ namespace OpenSim.Region.ClientStack
StartPingCheckPacket pc = (StartPingCheckPacket)PacketPool.Instance.GetPacket(PacketType.StartPingCheck);
pc.PingID.PingID = seq;
pc.Header.Reliable = false;
- OutPacket(pc, ThrottleOutPacketType.Task);
+ OutPacket(pc, ThrottleOutPacketType.Unknown);
}
public void SendKillObject(ulong regionHandle, uint localID)
diff --git a/OpenSim/Region/ClientStack/PacketQueue.cs b/OpenSim/Region/ClientStack/PacketQueue.cs
index 4673082699..1a8450f1f3 100644
--- a/OpenSim/Region/ClientStack/PacketQueue.cs
+++ b/OpenSim/Region/ClientStack/PacketQueue.cs
@@ -182,7 +182,7 @@ namespace OpenSim.Region.ClientStack
return SendQueue.Dequeue();
}
- public void Flush()
+ private void Flush()
{
lock (this)
{
@@ -224,6 +224,8 @@ namespace OpenSim.Region.ClientStack
public void Close()
{
+ Flush();
+
m_enabled = false;
throttleTimer.Stop();
diff --git a/OpenSim/Region/Environment/Modules/ChatModule.cs b/OpenSim/Region/Environment/Modules/ChatModule.cs
index c146941beb..b118257d8f 100644
--- a/OpenSim/Region/Environment/Modules/ChatModule.cs
+++ b/OpenSim/Region/Environment/Modules/ChatModule.cs
@@ -161,7 +161,6 @@ namespace OpenSim.Region.Environment.Modules
}
client.OnLogout += ClientLoggedOut;
client.OnConnectionClosed += ClientLoggedOut;
- //client.OnDisconnectUser += ClientLoggedOut;
client.OnLogout += ClientLoggedOut;
}
catch (Exception ex)
diff --git a/OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs b/OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs
index 1ac6ad227d..c325746644 100644
--- a/OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs
+++ b/OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs
@@ -115,7 +115,7 @@ namespace OpenSim.Region.Environment.Modules
/// texture sender for processing.
///
///
- ///
+ ///
public void TextureCallback(LLUUID textureID, AssetBase texture)
{
lock (m_textureSenders)
@@ -124,7 +124,17 @@ namespace OpenSim.Region.Environment.Modules
if (m_textureSenders.TryGetValue(textureID, out textureSender))
{
- if (null != texture)
+ if (texture == null)
+ {
+ // Right now, leaving it up to lower level asset server code to post the fact that
+ // this texture could not be found
+
+ // TODO Send packet back to the client telling it not to expect the texture
+
+ //m_log.DebugFormat("[USER TEXTURE DOWNLOAD]: Removing download stat for {0}", textureID);
+ m_scene.AddPendingDownloads(-1);
+ }
+ else
{
if (!textureSender.ImageLoaded)
{
@@ -132,17 +142,7 @@ namespace OpenSim.Region.Environment.Modules
EnqueueTextureSender(textureSender);
}
}
- else
- {
- // Right now, leaving it up to lower level asset server code to post the fact that
- // this texture could not be found
-
- // TODO Send packet back to the client telling it not to expect the texture
-
- //m_log.DebugFormat("[USER TEXTURE DOWNLOAD]: Removing download stat for {0}", textureID);
- m_scene.AddPendingDownloads(-1);
- }
-
+
//m_log.InfoFormat("[TEXTURE SENDER] Removing texture sender with uuid {0}", textureID);
m_textureSenders.Remove(textureID);
//m_log.InfoFormat("[TEXTURE SENDER] Current texture senders in dictionary: {0}", m_textureSenders.Count);
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 4f44d3607b..1088fc18d0 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -1397,7 +1397,7 @@ namespace OpenSim.Region.Environment.Scenes
client.OnRegionInfoRequest += m_estateManager.HandleRegionInfoRequest;
client.OnEstateCovenantRequest += m_estateManager.HandleEstateCovenantRequest;
client.OnRequestGodlikePowers += handleRequestGodlikePowers;
- client.OnGodKickUser += handleGodlikeKickUser;
+ client.OnGodKickUser += HandleGodlikeKickUser;
client.OnObjectPermissions += HandleObjectPermissionsUpdate;
client.OnCreateNewInventoryItem += CreateNewInventoryItem;
@@ -2188,7 +2188,7 @@ namespace OpenSim.Region.Environment.Scenes
/// the person that is being kicked
/// This isn't used apparently
/// The message to send to the user after it's been turned into a field
- public void handleGodlikeKickUser(LLUUID godID, LLUUID sessionID, LLUUID agentID, uint kickflags, byte[] reason)
+ public void HandleGodlikeKickUser(LLUUID godID, LLUUID sessionID, LLUUID agentID, uint kickflags, byte[] reason)
{
// For some reason the client sends this seemingly hard coded UUID for kicking everyone. Dun-know.
LLUUID kickUserID = new LLUUID("44e87126e7944ded05b37c42da3d5cdb");