Committing the Avination Scene Presence and related texture code

- Parts of region crossing code
- New bakes handling code
- Bakes now sent from sim to sim without central storage
- Appearance handling changes
- Some changes to sitting
- A number of unrelated fixes and improvements
This commit is contained in:
Melanie
2013-12-11 01:39:56 +00:00
parent 3df8990e6f
commit 5b73b9c4a8
19 changed files with 1621 additions and 619 deletions

View File

@@ -40,8 +40,17 @@ namespace OpenSim.Framework
/// </summary>
public class AvatarAppearance
{
// SL box diferent to size
const float AVBOXAJUST = 0.2f;
// constrains for ubitode physics
const float AVBOXMINX = 0.2f;
const float AVBOXMINY = 0.3f;
const float AVBOXMINZ = 1.2f;
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// this is viewer capabilities and weared things dependent
// should be only used as initial default value ( V1 viewers )
public readonly static int VISUALPARAM_COUNT = 218;
public readonly static int TEXTURE_COUNT = 21;
@@ -53,7 +62,12 @@ namespace OpenSim.Framework
protected AvatarWearable[] m_wearables;
protected Dictionary<int, List<AvatarAttachment>> m_attachments;
protected float m_avatarHeight = 0;
protected UUID[] m_texturehashes;
protected Vector3 m_avatarSize = new Vector3(0.45f, 0.6f, 1.9f); // sl Z cloud value
protected Vector3 m_avatarBoxSize = new Vector3(0.45f, 0.6f, 1.9f);
protected float m_avatarFeetOffset = 0;
protected float m_avatarAnimOffset = 0;
protected WearableCacheItem[] m_cacheitems;
protected bool m_cacheItemsDirty = true;
public virtual int Serial
{
@@ -67,6 +81,21 @@ namespace OpenSim.Framework
set { m_visualparams = value; }
}
public virtual Vector3 AvatarSize
{
get { return m_avatarSize; }
}
public virtual Vector3 AvatarBoxSize
{
get { return m_avatarBoxSize; }
}
public virtual float AvatarFeetOffset
{
get { return m_avatarFeetOffset + m_avatarAnimOffset; }
}
public virtual Primitive.TextureEntry Texture
{
get { return m_texture; }
@@ -88,6 +117,18 @@ namespace OpenSim.Framework
get { return m_avatarHeight; }
set { m_avatarHeight = value; }
}
public virtual WearableCacheItem[] WearableCacheItems
{
get { return m_cacheitems; }
set { m_cacheitems = value; }
}
public virtual bool WearableCacheItemsDirty
{
get { return m_cacheItemsDirty; }
set { m_cacheItemsDirty = value; }
}
public AvatarAppearance()
{
@@ -97,10 +138,9 @@ namespace OpenSim.Framework
SetDefaultWearables();
SetDefaultTexture();
SetDefaultParams();
SetHeight();
// SetHeight();
SetSize(new Vector3(0.45f,0.6f,1.9f));
m_attachments = new Dictionary<int, List<AvatarAttachment>>();
ResetTextureHashes();
}
public AvatarAppearance(OSDMap map)
@@ -108,7 +148,35 @@ namespace OpenSim.Framework
// m_log.WarnFormat("[AVATAR APPEARANCE]: create appearance from OSDMap");
Unpack(map);
SetHeight();
// SetHeight(); done in Unpack
}
public AvatarAppearance(AvatarWearable[] wearables, Primitive.TextureEntry textureEntry, byte[] visualParams)
{
// m_log.WarnFormat("[AVATAR APPEARANCE] create initialized appearance");
m_serial = 0;
if (wearables != null)
m_wearables = wearables;
else
SetDefaultWearables();
if (textureEntry != null)
m_texture = textureEntry;
else
SetDefaultTexture();
if (visualParams != null)
m_visualparams = visualParams;
else
SetDefaultParams();
// SetHeight();
if(m_avatarHeight == 0)
SetSize(new Vector3(0.45f,0.6f,1.9f));
m_attachments = new Dictionary<int, List<AvatarAttachment>>();
}
public AvatarAppearance(AvatarAppearance appearance) : this(appearance, true)
@@ -125,11 +193,10 @@ namespace OpenSim.Framework
SetDefaultWearables();
SetDefaultTexture();
SetDefaultParams();
SetHeight();
// SetHeight();
SetSize(new Vector3(0.45f, 0.6f, 1.9f));
m_attachments = new Dictionary<int, List<AvatarAttachment>>();
ResetTextureHashes();
return;
}
@@ -145,10 +212,6 @@ namespace OpenSim.Framework
SetWearable(i,appearance.Wearables[i]);
}
m_texturehashes = new UUID[AvatarAppearance.TEXTURE_COUNT];
for (int i = 0; i < AvatarAppearance.TEXTURE_COUNT; i++)
m_texturehashes[i] = new UUID(appearance.m_texturehashes[i]);
m_texture = null;
if (appearance.Texture != null)
{
@@ -160,7 +223,8 @@ namespace OpenSim.Framework
if (appearance.VisualParams != null)
m_visualparams = (byte[])appearance.VisualParams.Clone();
m_avatarHeight = appearance.m_avatarHeight;
// m_avatarHeight = appearance.m_avatarHeight;
SetSize(appearance.AvatarSize);
// Copy the attachment, force append mode since that ensures consistency
m_attachments = new Dictionary<int, List<AvatarAttachment>>();
@@ -183,37 +247,6 @@ namespace OpenSim.Framework
}
}
public void ResetTextureHashes()
{
m_texturehashes = new UUID[AvatarAppearance.TEXTURE_COUNT];
for (uint i = 0; i < AvatarAppearance.TEXTURE_COUNT; i++)
m_texturehashes[i] = UUID.Zero;
}
public UUID GetTextureHash(int textureIndex)
{
return m_texturehashes[NormalizeBakedTextureIndex(textureIndex)];
}
public void SetTextureHash(int textureIndex, UUID textureHash)
{
m_texturehashes[NormalizeBakedTextureIndex(textureIndex)] = new UUID(textureHash);
}
/// <summary>
/// Normalizes the texture index to the actual bake index, this is done to
/// accommodate older viewers that send the BAKE_INDICES index rather than
/// the actual texture index
/// </summary>
private int NormalizeBakedTextureIndex(int textureIndex)
{
// Earlier viewer send the index into the baked index array, just trying to be careful here
if (textureIndex < BAKE_INDICES.Length)
return BAKE_INDICES[textureIndex];
return textureIndex;
}
public void ClearWearables()
{
m_wearables = new AvatarWearable[AvatarWearable.MAX_WEARABLES];
@@ -237,7 +270,12 @@ namespace OpenSim.Framework
m_serial = 0;
SetDefaultTexture();
ResetTextureHashes();
//for (int i = 0; i < BAKE_INDICES.Length; i++)
// {
// int idx = BAKE_INDICES[i];
// m_texture.FaceTextures[idx].TextureID = UUID.Zero;
// }
}
protected virtual void SetDefaultParams()
@@ -249,6 +287,21 @@ namespace OpenSim.Framework
// }
}
/// <summary>
/// Invalidate all of the baked textures in the appearance, useful
/// if you know that none are valid
/// </summary>
public virtual void ResetBakedTextures()
{
SetDefaultTexture();
//for (int i = 0; i < BAKE_INDICES.Length; i++)
// {
// int idx = BAKE_INDICES[i];
// m_texture.FaceTextures[idx].TextureID = UUID.Zero;
// }
}
protected virtual void SetDefaultTexture()
{
m_texture = new Primitive.TextureEntry(new UUID(AppearanceManager.DEFAULT_AVATAR_TEXTURE));
@@ -313,22 +366,33 @@ namespace OpenSim.Framework
// made. We determine if any of the visual parameters actually
// changed to know if the appearance should be saved later
bool changed = false;
for (int i = 0; i < AvatarAppearance.VISUALPARAM_COUNT; i++)
int newsize = visualParams.Length;
if (newsize != m_visualparams.Length)
{
if (visualParams[i] != m_visualparams[i])
changed = true;
m_visualparams = (byte[])visualParams.Clone();
}
else
{
for (int i = 0; i < newsize; i++)
{
// DEBUG ON
// m_log.WarnFormat("[AVATARAPPEARANCE] vparams changed [{0}] {1} ==> {2}",
// i,m_visualparams[i],visualParams[i]);
// DEBUG OFF
m_visualparams[i] = visualParams[i];
changed = true;
if (visualParams[i] != m_visualparams[i])
{
// DEBUG ON
// m_log.WarnFormat("[AVATARAPPEARANCE] vparams changed [{0}] {1} ==> {2}",
// i,m_visualparams[i],visualParams[i]);
// DEBUG OFF
m_visualparams[i] = visualParams[i];
changed = true;
}
}
}
// Reset the height if the visual parameters actually changed
if (changed)
SetHeight();
// if (changed)
// SetHeight();
return changed;
}
@@ -344,6 +408,7 @@ namespace OpenSim.Framework
/// </summary>
public virtual void SetHeight()
{
/*
// Start with shortest possible female avatar height
m_avatarHeight = 1.14597f;
// Add offset for male avatars
@@ -356,6 +421,35 @@ namespace OpenSim.Framework
+ 0.07f * (float)m_visualparams[(int)VPElement.SHOES_PLATFORM_HEIGHT] / 255.0f
+ 0.08f * (float)m_visualparams[(int)VPElement.SHOES_HEEL_HEIGHT] / 255.0f
+ 0.076f * (float)m_visualparams[(int)VPElement.SHAPE_NECK_LENGTH] / 255.0f;
*/
}
public void SetSize(Vector3 avSize)
{
if (avSize.X > 32f)
avSize.X = 32f;
else if (avSize.X < 0.1f)
avSize.X = 0.1f;
if (avSize.Y > 32f)
avSize.Y = 32f;
else if (avSize.Y < 0.1f)
avSize.Y = 0.1f;
if (avSize.Z > 32f)
avSize.Z = 32f;
else if (avSize.Z < 0.1f)
avSize.Z = 0.1f;
m_avatarSize = avSize;
m_avatarBoxSize = avSize;
m_avatarBoxSize.Z += AVBOXAJUST;
if (m_avatarBoxSize.X < AVBOXMINX)
m_avatarBoxSize.X = AVBOXMINX;
if (m_avatarBoxSize.Y < AVBOXMINY)
m_avatarBoxSize.Y = AVBOXMINY;
if (m_avatarBoxSize.Z < AVBOXMINZ)
m_avatarBoxSize.Z = AVBOXMINZ;
m_avatarHeight = m_avatarSize.Z;
}
public virtual void SetWearable(int wearableId, AvatarWearable wearable)
@@ -386,7 +480,8 @@ namespace OpenSim.Framework
}
s += "Visual Params: ";
for (uint j = 0; j < AvatarAppearance.VISUALPARAM_COUNT; j++)
// for (uint j = 0; j < AvatarAppearance.VISUALPARAM_COUNT; j++)
for (uint j = 0; j < m_visualparams.Length; j++)
s += String.Format("{0},",m_visualparams[j]);
s += "\n";
@@ -402,18 +497,16 @@ namespace OpenSim.Framework
/// </remarks>
public List<AvatarAttachment> GetAttachments()
{
List<AvatarAttachment> alist = new List<AvatarAttachment>();
lock (m_attachments)
{
List<AvatarAttachment> alist = new List<AvatarAttachment>();
foreach (KeyValuePair<int, List<AvatarAttachment>> kvp in m_attachments)
{
foreach (AvatarAttachment attach in kvp.Value)
alist.Add(new AvatarAttachment(attach));
}
}
return alist;
return alist;
}
}
internal void AppendAttachment(AvatarAttachment attach)
@@ -557,7 +650,6 @@ namespace OpenSim.Framework
return kvp.Key;
}
}
return 0;
}
@@ -607,12 +699,6 @@ namespace OpenSim.Framework
data["serial"] = OSD.FromInteger(m_serial);
data["height"] = OSD.FromReal(m_avatarHeight);
// Hashes
OSDArray hashes = new OSDArray(AvatarAppearance.TEXTURE_COUNT);
for (uint i = 0; i < AvatarAppearance.TEXTURE_COUNT; i++)
hashes.Add(OSD.FromUUID(m_texturehashes[i]));
data["hashes"] = hashes;
// Wearables
OSDArray wears = new OSDArray(AvatarWearable.MAX_WEARABLES);
for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
@@ -634,12 +720,14 @@ namespace OpenSim.Framework
OSDBinary visualparams = new OSDBinary(m_visualparams);
data["visualparams"] = visualparams;
// Attachments
List<AvatarAttachment> attachments = GetAttachments();
OSDArray attachs = new OSDArray(attachments.Count);
foreach (AvatarAttachment attach in GetAttachments())
attachs.Add(attach.Pack());
data["attachments"] = attachs;
lock (m_attachments)
{
// Attachments
OSDArray attachs = new OSDArray(m_attachments.Count);
foreach (AvatarAttachment attach in GetAttachments())
attachs.Add(attach.Pack());
data["attachments"] = attachs;
}
return data;
}
@@ -653,29 +741,11 @@ namespace OpenSim.Framework
if ((data != null) && (data["serial"] != null))
m_serial = data["serial"].AsInteger();
if ((data != null) && (data["height"] != null))
m_avatarHeight = (float)data["height"].AsReal();
// m_avatarHeight = (float)data["height"].AsReal();
SetSize(new Vector3(0.45f,0.6f, (float)data["height"].AsReal()));
try
{
// Hashes
m_texturehashes = new UUID[AvatarAppearance.TEXTURE_COUNT];
if ((data != null) && (data["hashes"] != null) && (data["hashes"]).Type == OSDType.Array)
{
OSDArray hashes = (OSDArray)(data["hashes"]);
for (int i = 0; i < AvatarAppearance.TEXTURE_COUNT; i++)
{
UUID hashID = UUID.Zero;
if (i < hashes.Count && hashes[i] != null)
hashID = hashes[i].AsUUID();
m_texturehashes[i] = hashID;
}
}
else
{
for (uint i = 0; i < AvatarAppearance.TEXTURE_COUNT; i++)
m_texturehashes[i] = UUID.Zero;
}
// Wearables
SetDefaultWearables();
if ((data != null) && (data["wearables"] != null) && (data["wearables"]).Type == OSDType.Array)
@@ -1505,7 +1575,58 @@ namespace OpenSim.Framework
SHAPE_EYELID_INNER_CORNER_UP = 214,
SKIRT_SKIRT_RED = 215,
SKIRT_SKIRT_GREEN = 216,
SKIRT_SKIRT_BLUE = 217
SKIRT_SKIRT_BLUE = 217,
/// <summary>
/// Avatar Physics section. These are 0 type visual params which get transmitted.
/// </summary>
/// <summary>
/// Breast Part 1
/// </summary>
BREAST_PHYSICS_MASS = 218,
BREAST_PHYSICS_GRAVITY = 219,
BREAST_PHYSICS_DRAG = 220,
BREAST_PHYSICS_UPDOWN_MAX_EFFECT = 221,
BREAST_PHYSICS_UPDOWN_SPRING = 222,
BREAST_PHYSICS_UPDOWN_GAIN = 223,
BREAST_PHYSICS_UPDOWN_DAMPING = 224,
BREAST_PHYSICS_INOUT_MAX_EFFECT = 225,
BREAST_PHYSICS_INOUT_SPRING = 226,
BREAST_PHYSICS_INOUT_GAIN = 227,
BREAST_PHYSICS_INOUT_DAMPING = 228,
/// <summary>
/// Belly
/// </summary>
BELLY_PHYISCS_MASS = 229,
BELLY_PHYSICS_GRAVITY = 230,
BELLY_PHYSICS_DRAG = 231,
BELLY_PHYISCS_UPDOWN_MAX_EFFECT = 232,
BELLY_PHYSICS_UPDOWN_SPRING = 233,
BELLY_PHYSICS_UPDOWN_GAIN = 234,
BELLY_PHYSICS_UPDOWN_DAMPING = 235,
/// <summary>
/// Butt
/// </summary>
BUTT_PHYSICS_MASS = 236,
BUTT_PHYSICS_GRAVITY = 237,
BUTT_PHYSICS_DRAG = 238,
BUTT_PHYSICS_UPDOWN_MAX_EFFECT = 239,
BUTT_PHYSICS_UPDOWN_SPRING = 240,
BUTT_PHYSICS_UPDOWN_GAIN = 241,
BUTT_PHYSICS_UPDOWN_DAMPING = 242,
BUTT_PHYSICS_LEFTRIGHT_MAX_EFFECT = 243,
BUTT_PHYSICS_LEFTRIGHT_SPRING = 244,
BUTT_PHYSICS_LEFTRIGHT_GAIN = 245,
BUTT_PHYSICS_LEFTRIGHT_DAMPING = 246,
/// <summary>
/// Breast Part 2
/// </summary>
BREAST_PHYSICS_LEFTRIGHT_MAX_EFFECT = 247,
BREAST_PHYSICS_LEFTRIGHT_SPRING= 248,
BREAST_PHYSICS_LEFTRIGHT_GAIN = 249,
BREAST_PHYSICS_LEFTRIGHT_DAMPING = 250
}
#endregion
}

View File

@@ -230,12 +230,14 @@ namespace OpenSim.Framework
public class ControllerData
{
public UUID ObjectID;
public UUID ItemID;
public uint IgnoreControls;
public uint EventControls;
public ControllerData(UUID item, uint ignore, uint ev)
public ControllerData(UUID obj, UUID item, uint ignore, uint ev)
{
ObjectID = obj;
ItemID = item;
IgnoreControls = ignore;
EventControls = ev;
@@ -249,6 +251,7 @@ namespace OpenSim.Framework
public OSDMap PackUpdateMessage()
{
OSDMap controldata = new OSDMap();
controldata["object"] = OSD.FromUUID(ObjectID);
controldata["item"] = OSD.FromUUID(ItemID);
controldata["ignore"] = OSD.FromInteger(IgnoreControls);
controldata["event"] = OSD.FromInteger(EventControls);
@@ -259,6 +262,8 @@ namespace OpenSim.Framework
public void UnpackUpdateMessage(OSDMap args)
{
if (args["object"] != null)
ObjectID = args["object"].AsUUID();
if (args["item"] != null)
ItemID = args["item"].AsUUID();
if (args["ignore"] != null)
@@ -317,6 +322,8 @@ namespace OpenSim.Framework
public Animation AnimState = null;
public UUID GranterID;
public UUID ParentPart;
public Vector3 SitOffset;
// Appearance
public AvatarAppearance Appearance;
@@ -488,6 +495,10 @@ namespace OpenSim.Framework
}
args["attach_objects"] = attObjs;
}
args["parent_part"] = OSD.FromUUID(ParentPart);
args["sit_offset"] = OSD.FromString(SitOffset.ToString());
return args;
}
@@ -719,6 +730,11 @@ namespace OpenSim.Framework
}
}
}
if (args["parent_part"] != null)
ParentPart = args["parent_part"].AsUUID();
if (args["sit_offset"] != null)
Vector3.TryParse(args["sit_offset"].AsString(), out SitOffset);
}
public AgentData()

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@@ -66,7 +66,7 @@ namespace OpenSim.Framework
public delegate void CachedTextureRequest(IClientAPI remoteClient, int serial, List<CachedTextureRequestArg> cachedTextureRequest);
public delegate void SetAppearance(IClientAPI remoteClient, Primitive.TextureEntry textureEntry, byte[] visualParams, List<CachedTextureRequestArg> cachedTextureData);
public delegate void SetAppearance(IClientAPI remoteClient, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 AvSize, WearableCacheItem[] CacheItems);
public delegate void StartAnim(IClientAPI remoteClient, UUID animID);

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@@ -33,6 +33,7 @@ namespace OpenSim.Framework
{
void Cache(AssetBase asset);
AssetBase Get(string id);
bool Check(string id);
void Expire(string id);
void Clear();
}

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@@ -70,6 +70,7 @@ namespace OpenSim.Framework
void UpdateLandProperties(LandUpdateArgs args, IClientAPI remote_client);
bool IsEitherBannedOrRestricted(UUID avatar);
bool IsBannedFromLand(UUID avatar);
bool CanBeOnThisLand(UUID avatar, float posHeight);
bool IsRestrictedFromLand(UUID avatar);
bool IsInLandAccessList(UUID avatar);
void SendLandUpdateToClient(IClientAPI remote_client);