mirror of
https://github.com/opensim/opensim.git
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Committing the Avination Scene Presence and related texture code
- Parts of region crossing code - New bakes handling code - Bakes now sent from sim to sim without central storage - Appearance handling changes - Some changes to sitting - A number of unrelated fixes and improvements
This commit is contained in:
@@ -40,8 +40,17 @@ namespace OpenSim.Framework
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/// </summary>
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public class AvatarAppearance
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{
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// SL box diferent to size
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const float AVBOXAJUST = 0.2f;
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// constrains for ubitode physics
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const float AVBOXMINX = 0.2f;
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const float AVBOXMINY = 0.3f;
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const float AVBOXMINZ = 1.2f;
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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// this is viewer capabilities and weared things dependent
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// should be only used as initial default value ( V1 viewers )
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public readonly static int VISUALPARAM_COUNT = 218;
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public readonly static int TEXTURE_COUNT = 21;
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@@ -53,7 +62,12 @@ namespace OpenSim.Framework
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protected AvatarWearable[] m_wearables;
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protected Dictionary<int, List<AvatarAttachment>> m_attachments;
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protected float m_avatarHeight = 0;
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protected UUID[] m_texturehashes;
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protected Vector3 m_avatarSize = new Vector3(0.45f, 0.6f, 1.9f); // sl Z cloud value
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protected Vector3 m_avatarBoxSize = new Vector3(0.45f, 0.6f, 1.9f);
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protected float m_avatarFeetOffset = 0;
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protected float m_avatarAnimOffset = 0;
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protected WearableCacheItem[] m_cacheitems;
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protected bool m_cacheItemsDirty = true;
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public virtual int Serial
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{
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@@ -67,6 +81,21 @@ namespace OpenSim.Framework
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set { m_visualparams = value; }
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}
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public virtual Vector3 AvatarSize
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{
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get { return m_avatarSize; }
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}
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public virtual Vector3 AvatarBoxSize
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{
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get { return m_avatarBoxSize; }
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}
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public virtual float AvatarFeetOffset
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{
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get { return m_avatarFeetOffset + m_avatarAnimOffset; }
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}
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public virtual Primitive.TextureEntry Texture
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{
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get { return m_texture; }
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@@ -88,6 +117,18 @@ namespace OpenSim.Framework
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get { return m_avatarHeight; }
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set { m_avatarHeight = value; }
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}
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public virtual WearableCacheItem[] WearableCacheItems
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{
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get { return m_cacheitems; }
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set { m_cacheitems = value; }
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}
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public virtual bool WearableCacheItemsDirty
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{
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get { return m_cacheItemsDirty; }
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set { m_cacheItemsDirty = value; }
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}
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public AvatarAppearance()
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{
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@@ -97,10 +138,9 @@ namespace OpenSim.Framework
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SetDefaultWearables();
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SetDefaultTexture();
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SetDefaultParams();
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SetHeight();
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// SetHeight();
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SetSize(new Vector3(0.45f,0.6f,1.9f));
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m_attachments = new Dictionary<int, List<AvatarAttachment>>();
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ResetTextureHashes();
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}
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public AvatarAppearance(OSDMap map)
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@@ -108,7 +148,35 @@ namespace OpenSim.Framework
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// m_log.WarnFormat("[AVATAR APPEARANCE]: create appearance from OSDMap");
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Unpack(map);
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SetHeight();
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// SetHeight(); done in Unpack
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}
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public AvatarAppearance(AvatarWearable[] wearables, Primitive.TextureEntry textureEntry, byte[] visualParams)
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{
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// m_log.WarnFormat("[AVATAR APPEARANCE] create initialized appearance");
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m_serial = 0;
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if (wearables != null)
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m_wearables = wearables;
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else
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SetDefaultWearables();
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if (textureEntry != null)
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m_texture = textureEntry;
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else
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SetDefaultTexture();
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if (visualParams != null)
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m_visualparams = visualParams;
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else
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SetDefaultParams();
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// SetHeight();
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if(m_avatarHeight == 0)
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SetSize(new Vector3(0.45f,0.6f,1.9f));
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m_attachments = new Dictionary<int, List<AvatarAttachment>>();
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}
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public AvatarAppearance(AvatarAppearance appearance) : this(appearance, true)
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@@ -125,11 +193,10 @@ namespace OpenSim.Framework
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SetDefaultWearables();
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SetDefaultTexture();
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SetDefaultParams();
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SetHeight();
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// SetHeight();
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SetSize(new Vector3(0.45f, 0.6f, 1.9f));
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m_attachments = new Dictionary<int, List<AvatarAttachment>>();
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ResetTextureHashes();
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return;
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}
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@@ -145,10 +212,6 @@ namespace OpenSim.Framework
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SetWearable(i,appearance.Wearables[i]);
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}
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m_texturehashes = new UUID[AvatarAppearance.TEXTURE_COUNT];
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for (int i = 0; i < AvatarAppearance.TEXTURE_COUNT; i++)
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m_texturehashes[i] = new UUID(appearance.m_texturehashes[i]);
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m_texture = null;
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if (appearance.Texture != null)
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{
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@@ -160,7 +223,8 @@ namespace OpenSim.Framework
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if (appearance.VisualParams != null)
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m_visualparams = (byte[])appearance.VisualParams.Clone();
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m_avatarHeight = appearance.m_avatarHeight;
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// m_avatarHeight = appearance.m_avatarHeight;
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SetSize(appearance.AvatarSize);
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// Copy the attachment, force append mode since that ensures consistency
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m_attachments = new Dictionary<int, List<AvatarAttachment>>();
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@@ -183,37 +247,6 @@ namespace OpenSim.Framework
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}
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}
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public void ResetTextureHashes()
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{
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m_texturehashes = new UUID[AvatarAppearance.TEXTURE_COUNT];
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for (uint i = 0; i < AvatarAppearance.TEXTURE_COUNT; i++)
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m_texturehashes[i] = UUID.Zero;
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}
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public UUID GetTextureHash(int textureIndex)
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{
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return m_texturehashes[NormalizeBakedTextureIndex(textureIndex)];
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}
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public void SetTextureHash(int textureIndex, UUID textureHash)
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{
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m_texturehashes[NormalizeBakedTextureIndex(textureIndex)] = new UUID(textureHash);
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}
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/// <summary>
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/// Normalizes the texture index to the actual bake index, this is done to
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/// accommodate older viewers that send the BAKE_INDICES index rather than
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/// the actual texture index
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/// </summary>
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private int NormalizeBakedTextureIndex(int textureIndex)
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{
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// Earlier viewer send the index into the baked index array, just trying to be careful here
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if (textureIndex < BAKE_INDICES.Length)
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return BAKE_INDICES[textureIndex];
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return textureIndex;
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}
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public void ClearWearables()
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{
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m_wearables = new AvatarWearable[AvatarWearable.MAX_WEARABLES];
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@@ -237,7 +270,12 @@ namespace OpenSim.Framework
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m_serial = 0;
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SetDefaultTexture();
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ResetTextureHashes();
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//for (int i = 0; i < BAKE_INDICES.Length; i++)
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// {
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// int idx = BAKE_INDICES[i];
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// m_texture.FaceTextures[idx].TextureID = UUID.Zero;
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// }
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}
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protected virtual void SetDefaultParams()
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@@ -249,6 +287,21 @@ namespace OpenSim.Framework
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// }
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}
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/// <summary>
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/// Invalidate all of the baked textures in the appearance, useful
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/// if you know that none are valid
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/// </summary>
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public virtual void ResetBakedTextures()
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{
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SetDefaultTexture();
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//for (int i = 0; i < BAKE_INDICES.Length; i++)
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// {
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// int idx = BAKE_INDICES[i];
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// m_texture.FaceTextures[idx].TextureID = UUID.Zero;
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// }
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}
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protected virtual void SetDefaultTexture()
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{
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m_texture = new Primitive.TextureEntry(new UUID(AppearanceManager.DEFAULT_AVATAR_TEXTURE));
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@@ -313,22 +366,33 @@ namespace OpenSim.Framework
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// made. We determine if any of the visual parameters actually
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// changed to know if the appearance should be saved later
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bool changed = false;
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for (int i = 0; i < AvatarAppearance.VISUALPARAM_COUNT; i++)
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int newsize = visualParams.Length;
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if (newsize != m_visualparams.Length)
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{
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if (visualParams[i] != m_visualparams[i])
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changed = true;
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m_visualparams = (byte[])visualParams.Clone();
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}
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else
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{
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for (int i = 0; i < newsize; i++)
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{
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// DEBUG ON
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// m_log.WarnFormat("[AVATARAPPEARANCE] vparams changed [{0}] {1} ==> {2}",
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// i,m_visualparams[i],visualParams[i]);
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// DEBUG OFF
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m_visualparams[i] = visualParams[i];
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changed = true;
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if (visualParams[i] != m_visualparams[i])
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{
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// DEBUG ON
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// m_log.WarnFormat("[AVATARAPPEARANCE] vparams changed [{0}] {1} ==> {2}",
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// i,m_visualparams[i],visualParams[i]);
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// DEBUG OFF
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m_visualparams[i] = visualParams[i];
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changed = true;
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}
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}
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}
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// Reset the height if the visual parameters actually changed
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if (changed)
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SetHeight();
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// if (changed)
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// SetHeight();
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return changed;
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}
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@@ -344,6 +408,7 @@ namespace OpenSim.Framework
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/// </summary>
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public virtual void SetHeight()
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{
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/*
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// Start with shortest possible female avatar height
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m_avatarHeight = 1.14597f;
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// Add offset for male avatars
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@@ -356,6 +421,35 @@ namespace OpenSim.Framework
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+ 0.07f * (float)m_visualparams[(int)VPElement.SHOES_PLATFORM_HEIGHT] / 255.0f
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+ 0.08f * (float)m_visualparams[(int)VPElement.SHOES_HEEL_HEIGHT] / 255.0f
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+ 0.076f * (float)m_visualparams[(int)VPElement.SHAPE_NECK_LENGTH] / 255.0f;
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*/
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}
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public void SetSize(Vector3 avSize)
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{
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if (avSize.X > 32f)
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avSize.X = 32f;
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else if (avSize.X < 0.1f)
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avSize.X = 0.1f;
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if (avSize.Y > 32f)
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avSize.Y = 32f;
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else if (avSize.Y < 0.1f)
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avSize.Y = 0.1f;
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if (avSize.Z > 32f)
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avSize.Z = 32f;
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else if (avSize.Z < 0.1f)
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avSize.Z = 0.1f;
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m_avatarSize = avSize;
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m_avatarBoxSize = avSize;
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m_avatarBoxSize.Z += AVBOXAJUST;
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if (m_avatarBoxSize.X < AVBOXMINX)
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m_avatarBoxSize.X = AVBOXMINX;
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if (m_avatarBoxSize.Y < AVBOXMINY)
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m_avatarBoxSize.Y = AVBOXMINY;
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if (m_avatarBoxSize.Z < AVBOXMINZ)
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m_avatarBoxSize.Z = AVBOXMINZ;
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m_avatarHeight = m_avatarSize.Z;
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}
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public virtual void SetWearable(int wearableId, AvatarWearable wearable)
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@@ -386,7 +480,8 @@ namespace OpenSim.Framework
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}
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s += "Visual Params: ";
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for (uint j = 0; j < AvatarAppearance.VISUALPARAM_COUNT; j++)
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// for (uint j = 0; j < AvatarAppearance.VISUALPARAM_COUNT; j++)
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for (uint j = 0; j < m_visualparams.Length; j++)
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s += String.Format("{0},",m_visualparams[j]);
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s += "\n";
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@@ -402,18 +497,16 @@ namespace OpenSim.Framework
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/// </remarks>
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public List<AvatarAttachment> GetAttachments()
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{
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List<AvatarAttachment> alist = new List<AvatarAttachment>();
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lock (m_attachments)
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{
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List<AvatarAttachment> alist = new List<AvatarAttachment>();
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foreach (KeyValuePair<int, List<AvatarAttachment>> kvp in m_attachments)
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{
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foreach (AvatarAttachment attach in kvp.Value)
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alist.Add(new AvatarAttachment(attach));
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}
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}
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return alist;
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return alist;
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}
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}
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internal void AppendAttachment(AvatarAttachment attach)
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@@ -557,7 +650,6 @@ namespace OpenSim.Framework
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return kvp.Key;
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}
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}
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return 0;
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}
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@@ -607,12 +699,6 @@ namespace OpenSim.Framework
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data["serial"] = OSD.FromInteger(m_serial);
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data["height"] = OSD.FromReal(m_avatarHeight);
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// Hashes
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OSDArray hashes = new OSDArray(AvatarAppearance.TEXTURE_COUNT);
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for (uint i = 0; i < AvatarAppearance.TEXTURE_COUNT; i++)
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hashes.Add(OSD.FromUUID(m_texturehashes[i]));
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data["hashes"] = hashes;
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// Wearables
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OSDArray wears = new OSDArray(AvatarWearable.MAX_WEARABLES);
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for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
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@@ -634,12 +720,14 @@ namespace OpenSim.Framework
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OSDBinary visualparams = new OSDBinary(m_visualparams);
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data["visualparams"] = visualparams;
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// Attachments
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List<AvatarAttachment> attachments = GetAttachments();
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OSDArray attachs = new OSDArray(attachments.Count);
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foreach (AvatarAttachment attach in GetAttachments())
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attachs.Add(attach.Pack());
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data["attachments"] = attachs;
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lock (m_attachments)
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{
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// Attachments
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OSDArray attachs = new OSDArray(m_attachments.Count);
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foreach (AvatarAttachment attach in GetAttachments())
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attachs.Add(attach.Pack());
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data["attachments"] = attachs;
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}
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return data;
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}
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@@ -653,29 +741,11 @@ namespace OpenSim.Framework
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if ((data != null) && (data["serial"] != null))
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m_serial = data["serial"].AsInteger();
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if ((data != null) && (data["height"] != null))
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m_avatarHeight = (float)data["height"].AsReal();
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// m_avatarHeight = (float)data["height"].AsReal();
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SetSize(new Vector3(0.45f,0.6f, (float)data["height"].AsReal()));
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try
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{
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// Hashes
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m_texturehashes = new UUID[AvatarAppearance.TEXTURE_COUNT];
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if ((data != null) && (data["hashes"] != null) && (data["hashes"]).Type == OSDType.Array)
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{
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OSDArray hashes = (OSDArray)(data["hashes"]);
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for (int i = 0; i < AvatarAppearance.TEXTURE_COUNT; i++)
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{
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UUID hashID = UUID.Zero;
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if (i < hashes.Count && hashes[i] != null)
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hashID = hashes[i].AsUUID();
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m_texturehashes[i] = hashID;
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}
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}
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else
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{
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for (uint i = 0; i < AvatarAppearance.TEXTURE_COUNT; i++)
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m_texturehashes[i] = UUID.Zero;
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}
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// Wearables
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SetDefaultWearables();
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if ((data != null) && (data["wearables"] != null) && (data["wearables"]).Type == OSDType.Array)
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@@ -1505,7 +1575,58 @@ namespace OpenSim.Framework
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SHAPE_EYELID_INNER_CORNER_UP = 214,
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SKIRT_SKIRT_RED = 215,
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SKIRT_SKIRT_GREEN = 216,
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SKIRT_SKIRT_BLUE = 217
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SKIRT_SKIRT_BLUE = 217,
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/// <summary>
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/// Avatar Physics section. These are 0 type visual params which get transmitted.
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/// </summary>
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/// <summary>
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/// Breast Part 1
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/// </summary>
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BREAST_PHYSICS_MASS = 218,
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BREAST_PHYSICS_GRAVITY = 219,
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BREAST_PHYSICS_DRAG = 220,
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BREAST_PHYSICS_UPDOWN_MAX_EFFECT = 221,
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BREAST_PHYSICS_UPDOWN_SPRING = 222,
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BREAST_PHYSICS_UPDOWN_GAIN = 223,
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BREAST_PHYSICS_UPDOWN_DAMPING = 224,
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BREAST_PHYSICS_INOUT_MAX_EFFECT = 225,
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BREAST_PHYSICS_INOUT_SPRING = 226,
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BREAST_PHYSICS_INOUT_GAIN = 227,
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BREAST_PHYSICS_INOUT_DAMPING = 228,
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/// <summary>
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/// Belly
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/// </summary>
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BELLY_PHYISCS_MASS = 229,
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BELLY_PHYSICS_GRAVITY = 230,
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BELLY_PHYSICS_DRAG = 231,
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BELLY_PHYISCS_UPDOWN_MAX_EFFECT = 232,
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BELLY_PHYSICS_UPDOWN_SPRING = 233,
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BELLY_PHYSICS_UPDOWN_GAIN = 234,
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BELLY_PHYSICS_UPDOWN_DAMPING = 235,
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/// <summary>
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/// Butt
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/// </summary>
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BUTT_PHYSICS_MASS = 236,
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BUTT_PHYSICS_GRAVITY = 237,
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BUTT_PHYSICS_DRAG = 238,
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BUTT_PHYSICS_UPDOWN_MAX_EFFECT = 239,
|
||||
BUTT_PHYSICS_UPDOWN_SPRING = 240,
|
||||
BUTT_PHYSICS_UPDOWN_GAIN = 241,
|
||||
BUTT_PHYSICS_UPDOWN_DAMPING = 242,
|
||||
BUTT_PHYSICS_LEFTRIGHT_MAX_EFFECT = 243,
|
||||
BUTT_PHYSICS_LEFTRIGHT_SPRING = 244,
|
||||
BUTT_PHYSICS_LEFTRIGHT_GAIN = 245,
|
||||
BUTT_PHYSICS_LEFTRIGHT_DAMPING = 246,
|
||||
/// <summary>
|
||||
/// Breast Part 2
|
||||
/// </summary>
|
||||
BREAST_PHYSICS_LEFTRIGHT_MAX_EFFECT = 247,
|
||||
BREAST_PHYSICS_LEFTRIGHT_SPRING= 248,
|
||||
BREAST_PHYSICS_LEFTRIGHT_GAIN = 249,
|
||||
BREAST_PHYSICS_LEFTRIGHT_DAMPING = 250
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
||||
@@ -230,12 +230,14 @@ namespace OpenSim.Framework
|
||||
|
||||
public class ControllerData
|
||||
{
|
||||
public UUID ObjectID;
|
||||
public UUID ItemID;
|
||||
public uint IgnoreControls;
|
||||
public uint EventControls;
|
||||
|
||||
public ControllerData(UUID item, uint ignore, uint ev)
|
||||
public ControllerData(UUID obj, UUID item, uint ignore, uint ev)
|
||||
{
|
||||
ObjectID = obj;
|
||||
ItemID = item;
|
||||
IgnoreControls = ignore;
|
||||
EventControls = ev;
|
||||
@@ -249,6 +251,7 @@ namespace OpenSim.Framework
|
||||
public OSDMap PackUpdateMessage()
|
||||
{
|
||||
OSDMap controldata = new OSDMap();
|
||||
controldata["object"] = OSD.FromUUID(ObjectID);
|
||||
controldata["item"] = OSD.FromUUID(ItemID);
|
||||
controldata["ignore"] = OSD.FromInteger(IgnoreControls);
|
||||
controldata["event"] = OSD.FromInteger(EventControls);
|
||||
@@ -259,6 +262,8 @@ namespace OpenSim.Framework
|
||||
|
||||
public void UnpackUpdateMessage(OSDMap args)
|
||||
{
|
||||
if (args["object"] != null)
|
||||
ObjectID = args["object"].AsUUID();
|
||||
if (args["item"] != null)
|
||||
ItemID = args["item"].AsUUID();
|
||||
if (args["ignore"] != null)
|
||||
@@ -317,6 +322,8 @@ namespace OpenSim.Framework
|
||||
public Animation AnimState = null;
|
||||
|
||||
public UUID GranterID;
|
||||
public UUID ParentPart;
|
||||
public Vector3 SitOffset;
|
||||
|
||||
// Appearance
|
||||
public AvatarAppearance Appearance;
|
||||
@@ -488,6 +495,10 @@ namespace OpenSim.Framework
|
||||
}
|
||||
args["attach_objects"] = attObjs;
|
||||
}
|
||||
|
||||
args["parent_part"] = OSD.FromUUID(ParentPart);
|
||||
args["sit_offset"] = OSD.FromString(SitOffset.ToString());
|
||||
|
||||
return args;
|
||||
}
|
||||
|
||||
@@ -719,6 +730,11 @@ namespace OpenSim.Framework
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (args["parent_part"] != null)
|
||||
ParentPart = args["parent_part"].AsUUID();
|
||||
if (args["sit_offset"] != null)
|
||||
Vector3.TryParse(args["sit_offset"].AsString(), out SitOffset);
|
||||
}
|
||||
|
||||
public AgentData()
|
||||
|
||||
@@ -66,7 +66,7 @@ namespace OpenSim.Framework
|
||||
|
||||
public delegate void CachedTextureRequest(IClientAPI remoteClient, int serial, List<CachedTextureRequestArg> cachedTextureRequest);
|
||||
|
||||
public delegate void SetAppearance(IClientAPI remoteClient, Primitive.TextureEntry textureEntry, byte[] visualParams, List<CachedTextureRequestArg> cachedTextureData);
|
||||
public delegate void SetAppearance(IClientAPI remoteClient, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 AvSize, WearableCacheItem[] CacheItems);
|
||||
|
||||
public delegate void StartAnim(IClientAPI remoteClient, UUID animID);
|
||||
|
||||
|
||||
@@ -33,6 +33,7 @@ namespace OpenSim.Framework
|
||||
{
|
||||
void Cache(AssetBase asset);
|
||||
AssetBase Get(string id);
|
||||
bool Check(string id);
|
||||
void Expire(string id);
|
||||
void Clear();
|
||||
}
|
||||
|
||||
@@ -70,6 +70,7 @@ namespace OpenSim.Framework
|
||||
void UpdateLandProperties(LandUpdateArgs args, IClientAPI remote_client);
|
||||
bool IsEitherBannedOrRestricted(UUID avatar);
|
||||
bool IsBannedFromLand(UUID avatar);
|
||||
bool CanBeOnThisLand(UUID avatar, float posHeight);
|
||||
bool IsRestrictedFromLand(UUID avatar);
|
||||
bool IsInLandAccessList(UUID avatar);
|
||||
void SendLandUpdateToClient(IClientAPI remote_client);
|
||||
|
||||
Reference in New Issue
Block a user