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Committing the Avination Scene Presence and related texture code
- Parts of region crossing code - New bakes handling code - Bakes now sent from sim to sim without central storage - Appearance handling changes - Some changes to sitting - A number of unrelated fixes and improvements
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@@ -66,7 +66,7 @@ namespace OpenSim.Framework
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public delegate void CachedTextureRequest(IClientAPI remoteClient, int serial, List<CachedTextureRequestArg> cachedTextureRequest);
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public delegate void SetAppearance(IClientAPI remoteClient, Primitive.TextureEntry textureEntry, byte[] visualParams, List<CachedTextureRequestArg> cachedTextureData);
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public delegate void SetAppearance(IClientAPI remoteClient, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 AvSize, WearableCacheItem[] CacheItems);
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public delegate void StartAnim(IClientAPI remoteClient, UUID animID);
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