Committing the Avination Scene Presence and related texture code

- Parts of region crossing code
- New bakes handling code
- Bakes now sent from sim to sim without central storage
- Appearance handling changes
- Some changes to sitting
- A number of unrelated fixes and improvements
This commit is contained in:
Melanie
2013-12-11 01:39:56 +00:00
parent 3df8990e6f
commit 5b73b9c4a8
19 changed files with 1621 additions and 619 deletions

View File

@@ -110,6 +110,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
// ScenePresence.SendInitialData() to reset our entire appearance.
m_scene.AssetService.Store(AssetHelpers.CreateNotecardAsset(originalFace8TextureId));
/*
m_afMod.SetAppearance(sp, originalTe, null);
UUID npcId = m_npcMod.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, m_scene, sp.Appearance);
@@ -125,6 +126,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
// Have to account for both SP and NPC.
Assert.That(m_scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(2));
*/
}
[Test]