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Comments + fix = in theory stand alone script server + "RemoteSevrver" ScriptEngine (as opposed to "DotNetEngine") should work for a single region. It will however not work because it doesn't have two-way communication.
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@@ -35,7 +35,7 @@ using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Region.ScriptEngine.RemoteServer
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{
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/// <summary>
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/// This is the root object for ScriptEngine. Objects access each other trough this class.
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/// This is the root object for RemoteServer. Objects access each other trough this class.
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/// </summary>
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///
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[Serializable]
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@@ -43,7 +43,7 @@ namespace OpenSim.Region.ScriptEngine.RemoteServer
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{
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internal Scene World;
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internal EventManager m_EventManager; // Handles and queues incoming events from OpenSim
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internal RemoteServer m_RemoteServer;
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internal RemoteServer m_RemoteServer; // Handles connections to remote servers
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private LogBase m_log;
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