Comments + fix = in theory stand alone script server + "RemoteSevrver" ScriptEngine (as opposed to "DotNetEngine") should work for a single region. It will however not work because it doesn't have two-way communication.

This commit is contained in:
Tedd Hansen
2007-12-30 22:57:27 +00:00
parent 6055db2bc3
commit 5b8620d82f
5 changed files with 19 additions and 6 deletions

View File

@@ -35,7 +35,7 @@ using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.ScriptEngine.RemoteServer
{
/// <summary>
/// This is the root object for ScriptEngine. Objects access each other trough this class.
/// This is the root object for RemoteServer. Objects access each other trough this class.
/// </summary>
///
[Serializable]
@@ -43,7 +43,7 @@ namespace OpenSim.Region.ScriptEngine.RemoteServer
{
internal Scene World;
internal EventManager m_EventManager; // Handles and queues incoming events from OpenSim
internal RemoteServer m_RemoteServer;
internal RemoteServer m_RemoteServer; // Handles connections to remote servers
private LogBase m_log;