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and add some untested ossl
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@@ -38,7 +38,7 @@ namespace OpenSim.Region.Framework.Interfaces
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RegionLightShareData ToLightShare();
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byte[] GetDefaultAssetData(int type);
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void WindlightRefresh(int interpolate, bool notforparcel = true);
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void WindlightRefresh(IScenePresence sp, int interpolate);
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void WindlightRefreshForced(IScenePresence sp, int interpolate);
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ViewerEnvironment GetRegionEnvironment();
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