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Add IScriptInstance.EventsQueued to match EventsProcessed instead of asking callers to lock and directly inspect the EventQueue
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@@ -114,6 +114,11 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
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UUID AssetID { get; }
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Queue EventQueue { get; }
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/// <summary>
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/// Number of events queued for processing.
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/// </summary>
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long EventsQueued { get; }
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/// <summary>
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/// Number of events processed by this script instance.
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/// </summary>
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