* Patch from Melanie. Thanks Melanie!

* This patch addresses a regression where 5 default textures, including the default "new prim" texture, would not be shown unless in viewer cache.
* Further, it supplies a new plywood texture as the base texture, which is purpose-made from locally photo-sourced material (means i took a picture and made it into a tile), which is closer in appearance and color to the Linden one.
* It changes the default new prim texture UUID to match the UUID generated by the viewer when "default" is clicked, which is a texture UUID hardcoded in some scripts as well, so it would cause compatibility issues if not addressed.
* The patch fixes a number of UUID duplications (same UUID for asset and inventory items) and capitalization issues in the XML files.
* It also includes new versions of 4 other textures, which were no longer loadable in grid mode.
This commit is contained in:
Teravus Ovares
2007-12-28 05:36:28 +00:00
parent 67bbed8202
commit 5bd5770ed2
9 changed files with 21 additions and 29 deletions

View File

@@ -3520,7 +3520,7 @@ namespace OpenSim.Region.ClientStack
shape.PathTaperY = addPacket.ObjectData.PathTaperY;
shape.PathTwist = addPacket.ObjectData.PathTwist;
shape.PathTwistBegin = addPacket.ObjectData.PathTwistBegin;
LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-9999-000000000005"));
LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("89556747-24cb-43ed-920b-47caed15465f"));
shape.Textures = ntex;
return shape;
}
@@ -3537,4 +3537,4 @@ namespace OpenSim.Region.ClientStack
OutPacket(logReply, ThrottleOutPacketType.Task);
}
}
}
}