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* Patch from Melanie. Thanks Melanie!
* This patch addresses a regression where 5 default textures, including the default "new prim" texture, would not be shown unless in viewer cache. * Further, it supplies a new plywood texture as the base texture, which is purpose-made from locally photo-sourced material (means i took a picture and made it into a tile), which is closer in appearance and color to the Linden one. * It changes the default new prim texture UUID to match the UUID generated by the viewer when "default" is clicked, which is a texture UUID hardcoded in some scripts as well, so it would cause compatibility issues if not addressed. * The patch fixes a number of UUID duplications (same UUID for asset and inventory items) and capitalization issues in the XML files. * It also includes new versions of 4 other textures, which were no longer loadable in grid mode.
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@@ -3520,7 +3520,7 @@ namespace OpenSim.Region.ClientStack
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shape.PathTaperY = addPacket.ObjectData.PathTaperY;
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shape.PathTwist = addPacket.ObjectData.PathTwist;
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shape.PathTwistBegin = addPacket.ObjectData.PathTwistBegin;
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LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-9999-000000000005"));
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LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("89556747-24cb-43ed-920b-47caed15465f"));
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shape.Textures = ntex;
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return shape;
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}
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@@ -3537,4 +3537,4 @@ namespace OpenSim.Region.ClientStack
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OutPacket(logReply, ThrottleOutPacketType.Task);
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}
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}
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}
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}
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