add a direct sendpartfullUpdate to send a full object update to a part,

optionally overriding its parentID. check what it does to attachments
This commit is contained in:
UbitUmarov
2014-08-21 00:49:10 +01:00
parent ea1c232f92
commit 5bf145a397
6 changed files with 43 additions and 0 deletions

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@@ -1116,6 +1116,8 @@ namespace OpenSim.Framework
/// <param name="localID"></param>
void SendKillObject(List<uint> localID);
void SendPartFullUpdate(ISceneEntity ent, uint? parentID);
void SendAnimations(UUID[] animID, int[] seqs, UUID sourceAgentId, UUID[] objectIDs);
void SendRegionHandshake(RegionInfo regionInfo, RegionHandshakeArgs args);