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add a direct sendpartfullUpdate to send a full object update to a part,
optionally overriding its parentID. check what it does to attachments
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@@ -1116,6 +1116,8 @@ namespace OpenSim.Framework
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/// <param name="localID"></param>
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void SendKillObject(List<uint> localID);
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void SendPartFullUpdate(ISceneEntity ent, uint? parentID);
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void SendAnimations(UUID[] animID, int[] seqs, UUID sourceAgentId, UUID[] objectIDs);
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void SendRegionHandshake(RegionInfo regionInfo, RegionHandshakeArgs args);
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