From 5c0bd1c279a94a9a38d60f10679e4dacc72ac525 Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Wed, 19 Jan 2022 00:32:14 +0000 Subject: [PATCH] ubOdeMeshmerizer: try log a bit more information in case of fail to decode a mesh asset header --- OpenSim/Region/PhysicsModules/ubOdeMeshing/Meshmerizer.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/OpenSim/Region/PhysicsModules/ubOdeMeshing/Meshmerizer.cs b/OpenSim/Region/PhysicsModules/ubOdeMeshing/Meshmerizer.cs index 8660407d83..4c9a2cb853 100644 --- a/OpenSim/Region/PhysicsModules/ubOdeMeshing/Meshmerizer.cs +++ b/OpenSim/Region/PhysicsModules/ubOdeMeshing/Meshmerizer.cs @@ -403,13 +403,13 @@ namespace OpenSim.Region.PhysicsModule.ubODEMeshing meshOsd = (OSDMap)osd; else { - m_log.WarnFormat("[Mesh}: unable to cast mesh asset to OSDMap prim: {0}",primName); + m_log.WarnFormat("[Mesh}: unable to cast mesh asset to OSDMap prim: {0} asset {1}",primName, primShape.SculptTexture); return false; } } catch (Exception e) { - m_log.Error("[MESH]: Exception deserializing mesh asset header:" + e.ToString()); + m_log.ErrorFormat("[MESH]: Error deserializing mesh asset header: {0} in Prim '{1}' asset {2}", e.Message, primName, primShape.SculptTexture); return false; }