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HG: Instant Message working. Tested on HG standalones only. Needs a lot more testing.
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311
OpenSim/Services/HypergridService/HGInstantMessageService.cs
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311
OpenSim/Services/HypergridService/HGInstantMessageService.cs
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Net;
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using System.Reflection;
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using OpenSim.Framework;
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using OpenSim.Services.Connectors.Friends;
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using OpenSim.Services.Connectors.Hypergrid;
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using OpenSim.Services.Interfaces;
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using OpenSim.Services.Connectors.InstantMessage;
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using GridRegion = OpenSim.Services.Interfaces.GridRegion;
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using OpenSim.Server.Base;
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using FriendInfo = OpenSim.Services.Interfaces.FriendInfo;
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using OpenMetaverse;
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using log4net;
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using Nini.Config;
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namespace OpenSim.Services.HypergridService
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{
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/// <summary>
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/// Inter-grid IM
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/// </summary>
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public class HGInstantMessageService : IInstantMessage
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{
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private static readonly ILog m_log =
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LogManager.GetLogger(
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MethodBase.GetCurrentMethod().DeclaringType);
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private const double CACHE_EXPIRATION_SECONDS = 120000.0; // 33 hours
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static bool m_Initialized = false;
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protected static IGridService m_GridService;
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protected static IPresenceService m_PresenceService;
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protected static IUserAgentService m_UserAgentService;
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protected static IInstantMessageSimConnector m_IMSimConnector;
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protected Dictionary<UUID, object> m_UserLocationMap = new Dictionary<UUID, object>();
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private ExpiringCache<UUID, GridRegion> m_RegionCache;
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public HGInstantMessageService(IConfigSource config)
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: this(config, null)
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{
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}
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public HGInstantMessageService(IConfigSource config, IInstantMessageSimConnector imConnector)
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{
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if (imConnector != null)
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m_IMSimConnector = imConnector;
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if (!m_Initialized)
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{
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m_Initialized = true;
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m_log.DebugFormat("[HG IM SERVICE]: Starting...");
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IConfig serverConfig = config.Configs["HGInstantMessageService"];
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if (serverConfig == null)
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throw new Exception(String.Format("No section HGInstantMessageService in config file"));
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string gridService = serverConfig.GetString("GridService", String.Empty);
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string presenceService = serverConfig.GetString("PresenceService", String.Empty);
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string userAgentService = serverConfig.GetString("UserAgentService", String.Empty);
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if (gridService == string.Empty || presenceService == string.Empty)
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throw new Exception(String.Format("Incomplete specifications, InstantMessage Service cannot function."));
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Object[] args = new Object[] { config };
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m_GridService = ServerUtils.LoadPlugin<IGridService>(gridService, args);
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m_PresenceService = ServerUtils.LoadPlugin<IPresenceService>(presenceService, args);
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m_UserAgentService = ServerUtils.LoadPlugin<IUserAgentService>(userAgentService, args);
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m_RegionCache = new ExpiringCache<UUID, GridRegion>();
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}
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}
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public bool IncomingInstantMessage(GridInstantMessage im)
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{
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m_log.DebugFormat("[HG IM SERVICE]: Received message {0} from {1} to {2}", im.message, im.fromAgentID, im.toAgentID);
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UUID toAgentID = new UUID(im.toAgentID);
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if (m_IMSimConnector != null)
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{
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m_log.DebugFormat("[XXX] SendIMToRegion local im connector");
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return m_IMSimConnector.SendInstantMessage(im);
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}
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else
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return TrySendInstantMessage(im, "", true);
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}
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public bool OutgoingInstantMessage(GridInstantMessage im, string url)
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{
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m_log.DebugFormat("[HG IM SERVICE]: Sending message {0} from {1} to {2}@{3}", im.message, im.fromAgentID, im.toAgentID, url);
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if (url != string.Empty)
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return TrySendInstantMessage(im, url, true);
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else
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{
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PresenceInfo upd = new PresenceInfo();
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upd.RegionID = UUID.Zero;
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return TrySendInstantMessage(im, upd, true);
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}
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}
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protected bool TrySendInstantMessage(GridInstantMessage im, object previousLocation, bool firstTime)
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{
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UUID toAgentID = new UUID(im.toAgentID);
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PresenceInfo upd = null;
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string url = string.Empty;
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bool lookupAgent = false;
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lock (m_UserLocationMap)
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{
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if (m_UserLocationMap.ContainsKey(toAgentID))
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{
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object o = m_UserLocationMap[toAgentID];
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if (o is PresenceInfo)
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upd = (PresenceInfo)o;
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else if (o is string)
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url = (string)o;
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// We need to compare the current location with the previous
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// or the recursive loop will never end because it will never try to lookup the agent again
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if (!firstTime)
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{
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lookupAgent = true;
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}
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}
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else
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{
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lookupAgent = true;
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}
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}
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m_log.DebugFormat("[XXX] Neeed lookup ? {0}", (lookupAgent ? "yes" : "no"));
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// Are we needing to look-up an agent?
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if (lookupAgent)
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{
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bool isPresent = false;
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// Non-cached user agent lookup.
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PresenceInfo[] presences = m_PresenceService.GetAgents(new string[] { toAgentID.ToString() });
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if (presences != null && presences.Length > 0)
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{
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foreach (PresenceInfo p in presences)
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{
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if (p.RegionID != UUID.Zero)
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{
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upd = p;
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break;
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}
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else
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isPresent = true;
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}
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}
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if (upd == null && isPresent)
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{
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// Let's check with the UAS if the user is elsewhere
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url = m_UserAgentService.LocateUser(toAgentID);
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}
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if (upd != null || url != string.Empty)
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{
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// check if we've tried this before..
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// This is one way to end the recursive loop
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//
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if (!firstTime && ((previousLocation is PresenceInfo && upd != null && upd.RegionID == ((PresenceInfo)previousLocation).RegionID) ||
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(previousLocation is string && previousLocation.Equals(url))))
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{
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// m_log.Error("[GRID INSTANT MESSAGE]: Unable to deliver an instant message");
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m_log.DebugFormat("[XXX] Fail 1 {0} {1}", previousLocation, url);
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return false;
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}
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}
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}
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if (upd != null)
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{
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// ok, the user is around somewhere. Let's send back the reply with "success"
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// even though the IM may still fail. Just don't keep the caller waiting for
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// the entire time we're trying to deliver the IM
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return SendIMToRegion(upd, im, toAgentID);
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}
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else if (url != string.Empty)
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{
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// ok, the user is around somewhere. Let's send back the reply with "success"
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// even though the IM may still fail. Just don't keep the caller waiting for
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// the entire time we're trying to deliver the IM
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return ForwardIMToGrid(url, im, toAgentID);
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}
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else if (firstTime && previousLocation is string && (string)previousLocation != string.Empty)
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{
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return ForwardIMToGrid((string)previousLocation, im, toAgentID);
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}
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else
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m_log.DebugFormat("[HG IM SERVICE]: Unable to locate user {0}", toAgentID);
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return false;
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}
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bool SendIMToRegion(PresenceInfo upd, GridInstantMessage im, UUID toAgentID)
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{
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bool imresult = false;
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GridRegion reginfo = null;
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if (!m_RegionCache.TryGetValue(upd.RegionID, out reginfo))
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{
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reginfo = m_GridService.GetRegionByUUID(UUID.Zero /*!!!*/, upd.RegionID);
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if (reginfo != null)
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m_RegionCache.AddOrUpdate(upd.RegionID, reginfo, CACHE_EXPIRATION_SECONDS);
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}
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if (reginfo != null)
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imresult = InstantMessageServiceConnector.SendInstantMessage(reginfo.ServerURI, im);
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else
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return false;
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if (imresult)
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{
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// IM delivery successful, so store the Agent's location in our local cache.
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lock (m_UserLocationMap)
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{
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if (m_UserLocationMap.ContainsKey(toAgentID))
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{
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m_UserLocationMap[toAgentID] = upd;
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}
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else
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{
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m_UserLocationMap.Add(toAgentID, upd);
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}
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}
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return true;
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}
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else
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{
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// try again, but lookup user this time.
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// Warning, this must call the Async version
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// of this method or we'll be making thousands of threads
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// The version within the spawned thread is SendGridInstantMessageViaXMLRPCAsync
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// The version that spawns the thread is SendGridInstantMessageViaXMLRPC
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// This is recursive!!!!!
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return TrySendInstantMessage(im, upd, false);
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}
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}
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bool ForwardIMToGrid(string url, GridInstantMessage im, UUID toAgentID)
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{
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if (InstantMessageServiceConnector.SendInstantMessage(url, im))
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{
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// IM delivery successful, so store the Agent's location in our local cache.
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lock (m_UserLocationMap)
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{
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if (m_UserLocationMap.ContainsKey(toAgentID))
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{
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m_UserLocationMap[toAgentID] = url;
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}
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else
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{
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m_UserLocationMap.Add(toAgentID, url);
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}
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}
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return true;
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}
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else
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{
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// try again, but lookup user this time.
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// Warning, this must call the Async version
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// of this method or we'll be making thousands of threads
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// The version within the spawned thread is SendGridInstantMessageViaXMLRPCAsync
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// The version that spawns the thread is SendGridInstantMessageViaXMLRPC
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// This is recursive!!!!!
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return TrySendInstantMessage(im, url, false);
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}
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}
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}
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}
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