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Update svn properties.
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@@ -1,56 +1,56 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<hibernate-mapping xmlns="urn:nhibernate-mapping-2.2">
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<class name="OpenSim.Framework.RegionSettings, OpenSim.Framework" table="RegionSettings" lazy="false">
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<id name="RegionUUID" column="RegionId" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate">
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<generator class="assigned" />
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</id>
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<property name="BlockTerraform" type="System.Boolean" />
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<property name="BlockFly" type="System.Boolean" />
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<property name="AllowDamage" type="System.Boolean" />
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<property name="RestrictPushing" type="System.Boolean" />
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<property name="AllowLandResell" type="System.Boolean" />
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<property name="AllowLandJoinDivide" type="System.Boolean" />
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<property name="BlockShowInSearch" type="System.Boolean" />
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<property name="AgentLimit" type="System.Int32" />
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<property name="ObjectBonus" type="System.Double" />
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<property name="Maturity" type="System.Int32" />
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<property name="DisableScripts" type="System.Boolean" />
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<property name="DisableCollisions" type="System.Boolean" />
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<property name="DisablePhysics" type="System.Boolean" />
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<property name="TerrainTexture1" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
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<property name="TerrainTexture2" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
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<property name="TerrainTexture3" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
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<property name="TerrainTexture4" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
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<property name="Elevation1NW" type="System.Double" />
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<property name="Elevation2NW" type="System.Double" />
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<property name="Elevation1NE" type="System.Double" />
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<property name="Elevation2NE" type="System.Double" />
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<property name="Elevation1SE" type="System.Double" />
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<property name="Elevation2SE" type="System.Double" />
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<property name="Elevation1SW" type="System.Double" />
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<property name="Elevation2SW" type="System.Double" />
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<property name="WaterHeight" type="System.Double" />
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<property name="TerrainRaiseLimit" type="System.Double" />
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<property name="TerrainLowerLimit" type="System.Double" />
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<property name="UseEstateSun" type="System.Boolean" />
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<property name="Sandbox" type="System.Boolean" />
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<property name="SunVector" type="OpenSim.Data.NHibernate.Vector3UserType, OpenSim.Data.NHibernate" >
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<column name="SunVectorX" />
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<column name="SunVectorY" />
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<column name="SunVectorZ" />
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</property>
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<property name="FixedSun" type="System.Boolean" />
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<property name="SunPosition" type="System.Double" />
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<property name="Covenant" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
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</class>
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</hibernate-mapping>
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<?xml version="1.0" encoding="utf-8" ?>
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<hibernate-mapping xmlns="urn:nhibernate-mapping-2.2">
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<class name="OpenSim.Framework.RegionSettings, OpenSim.Framework" table="RegionSettings" lazy="false">
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<id name="RegionUUID" column="RegionId" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate">
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<generator class="assigned" />
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</id>
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<property name="BlockTerraform" type="System.Boolean" />
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<property name="BlockFly" type="System.Boolean" />
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<property name="AllowDamage" type="System.Boolean" />
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<property name="RestrictPushing" type="System.Boolean" />
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<property name="AllowLandResell" type="System.Boolean" />
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<property name="AllowLandJoinDivide" type="System.Boolean" />
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<property name="BlockShowInSearch" type="System.Boolean" />
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<property name="AgentLimit" type="System.Int32" />
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<property name="ObjectBonus" type="System.Double" />
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<property name="Maturity" type="System.Int32" />
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<property name="DisableScripts" type="System.Boolean" />
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<property name="DisableCollisions" type="System.Boolean" />
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<property name="DisablePhysics" type="System.Boolean" />
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<property name="TerrainTexture1" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
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<property name="TerrainTexture2" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
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<property name="TerrainTexture3" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
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<property name="TerrainTexture4" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
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<property name="Elevation1NW" type="System.Double" />
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<property name="Elevation2NW" type="System.Double" />
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<property name="Elevation1NE" type="System.Double" />
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<property name="Elevation2NE" type="System.Double" />
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<property name="Elevation1SE" type="System.Double" />
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<property name="Elevation2SE" type="System.Double" />
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<property name="Elevation1SW" type="System.Double" />
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<property name="Elevation2SW" type="System.Double" />
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<property name="WaterHeight" type="System.Double" />
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<property name="TerrainRaiseLimit" type="System.Double" />
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<property name="TerrainLowerLimit" type="System.Double" />
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<property name="UseEstateSun" type="System.Boolean" />
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<property name="Sandbox" type="System.Boolean" />
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<property name="SunVector" type="OpenSim.Data.NHibernate.Vector3UserType, OpenSim.Data.NHibernate" >
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<column name="SunVectorX" />
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<column name="SunVectorY" />
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<column name="SunVectorZ" />
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</property>
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<property name="FixedSun" type="System.Boolean" />
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<property name="SunPosition" type="System.Double" />
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<property name="Covenant" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
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</class>
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</hibernate-mapping>
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@@ -1,11 +1,11 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<hibernate-mapping xmlns="urn:nhibernate-mapping-2.2">
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<class name="OpenSim.Data.NHibernate.UserFriend, OpenSim.Data.NHibernate" table="UserFriends" lazy="false">
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<id name="UserFriendID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate">
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<generator class="assigned" />
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</id>
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<property name="OwnerID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
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<property name="FriendID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
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<property name="FriendPermissions" type="OpenSim.Data.NHibernate.UInt32Type, OpenSim.Data.NHibernate" />
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</class>
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</hibernate-mapping>
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<?xml version="1.0" encoding="utf-8" ?>
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<hibernate-mapping xmlns="urn:nhibernate-mapping-2.2">
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<class name="OpenSim.Data.NHibernate.UserFriend, OpenSim.Data.NHibernate" table="UserFriends" lazy="false">
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<id name="UserFriendID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate">
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<generator class="assigned" />
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</id>
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<property name="OwnerID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
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<property name="FriendID" type="OpenSim.Data.NHibernate.UUIDUserType, OpenSim.Data.NHibernate" />
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<property name="FriendPermissions" type="OpenSim.Data.NHibernate.UInt32Type, OpenSim.Data.NHibernate" />
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</class>
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</hibernate-mapping>
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