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BulletSim: add clock and change logic for taint processing a little
so taints check if they are not in simulation time and execute immediately if not.
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@@ -100,6 +100,7 @@ public class BulletBody
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}
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}
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// Handle to btCollisionObject - a shape that can be added to a btRidgidBody
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public class BulletShape
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{
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public BulletShape()
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