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Initial Online friends notification seems to be working reliably now. All this needs more testing, but everything is there.
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@@ -93,6 +93,8 @@ namespace OpenSim.Framework
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public delegate void SetAlwaysRun(IClientAPI remoteClient, bool SetAlwaysRun);
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public delegate void GenericCall1(IClientAPI remoteClient);
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public delegate void GenericCall2();
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// really don't want to be passing packets in these events, so this is very temporary.
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@@ -878,7 +880,7 @@ namespace OpenSim.Framework
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event DeRezObject OnDeRezObject;
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event Action<IClientAPI> OnRegionHandShakeReply;
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event GenericCall2 OnRequestWearables;
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event GenericCall2 OnCompleteMovementToRegion;
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event GenericCall1 OnCompleteMovementToRegion;
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event UpdateAgent OnAgentUpdate;
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event AgentRequestSit OnAgentRequestSit;
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event AgentSit OnAgentSit;
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