a few changes on check targets for lsl

This commit is contained in:
UbitUmarov
2019-11-27 16:44:45 +00:00
parent b3db90db92
commit 5c5e4bd830
4 changed files with 119 additions and 130 deletions

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@@ -3344,7 +3344,7 @@ namespace OpenSim.Region.Framework.Scenes
private const float VELOCITY_TOLERANCE = 0.1f;
private const float ANGVELOCITY_TOLERANCE = 0.005f;
private const float POSITION_TOLERANCE = 0.05f; // I don't like this, but I suppose it's necessary
private const double TIME_MS_TOLERANCE = 200.0; //llSetPos has a 200ms delay. This should NOT be 3 seconds.
private const double TIME_MS_TOLERANCE = 250.0; //llSetPos has a 200ms delay. This should NOT be 3 seconds.
private Vector3 ClampVectorForTerseUpdate(Vector3 v, float max)
{