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a few changes on check targets for lsl
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@@ -3344,7 +3344,7 @@ namespace OpenSim.Region.Framework.Scenes
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private const float VELOCITY_TOLERANCE = 0.1f;
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private const float ANGVELOCITY_TOLERANCE = 0.005f;
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private const float POSITION_TOLERANCE = 0.05f; // I don't like this, but I suppose it's necessary
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private const double TIME_MS_TOLERANCE = 200.0; //llSetPos has a 200ms delay. This should NOT be 3 seconds.
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private const double TIME_MS_TOLERANCE = 250.0; //llSetPos has a 200ms delay. This should NOT be 3 seconds.
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private Vector3 ClampVectorForTerseUpdate(Vector3 v, float max)
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{
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