* Wiping trunk in prep for Sugilite

This commit is contained in:
Adam Frisby
2007-07-11 08:02:47 +00:00
parent d6d7e2127c
commit 5c7ffdde0b
462 changed files with 0 additions and 64414 deletions

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("libLSL")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("libLSL")]
[assembly: AssemblyCopyright("Copyright © 2007")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("65895724-efca-49f8-8efc-211594b4c716")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Revision and Build Numbers
// by using the '*' as shown below:
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.50727</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{E213BD9C-85C9-4739-B613-E1B58543370C}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>libLSL</RootNamespace>
<AssemblyName>libLSL</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="lsl.cs" />
<Compile Include="lslByteCode.cs" />
<Compile Include="lslscript.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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using System;
using System.Collections.Generic;
using System.Text;
namespace libLSL
{
enum lslVarType : byte
{
VARTYPE_VOID = 0,
VARTYPE_INTEGER = 1,
VARTYPE_FLOAT = 2,
VARTYPE_STRING = 3,
VARTYPE_KEY = 4,
VARTYPE_VECTOR = 5,
VARTYPE_ROTATION = 6,
VARTYPE_LIST = 7
}
enum lslEventType : byte
{
EVENT_STATE_ENTRY = 0,
EVENT_STATE_EXIT = 1,
EVENT_TOUCH_START = 2,
EVENT_TOUCH = 3,
EVENT_TOUCH_END = 4,
EVENT_COLLISION_START = 5,
EVENT_COLLISION = 6,
EVENT_COLLISION_END = 7,
EVENT_LAND_COLLISION_START = 8,
EVENT_LAND_COLLISION = 9,
EVENT_LAND_COLLISION_END = 10,
EVENT_TIMER = 11,
EVENT_LISTEN = 12,
EVENT_ON_REZ = 13,
EVENT_SENSOR = 14,
EVENT_NO_SENSOR = 15,
EVENT_CONTROL = 16,
EVENT_MONEY = 17,
EVENT_EMAIL = 18,
EVENT_AT_TARGET = 19,
EVENT_NOT_AT_TARGET = 20,
EVENT_AT_ROT_TARGET = 21,
EVENT_NOT_AT_ROT_TARGET = 22,
EVENT_RUN_TIME_PERMISSIONS = 23,
EVENT_CHANGED = 24,
EVENT_ATTACH = 25,
EVENT_DATASERVER = 26,
EVENT_LINK_MESSAGE = 27,
EVENT_MOVING_START = 28,
EVENT_MOVING_END = 29,
EVENT_OBJECT_REZ = 30,
EVENT_REMOTE_DATA = 31,
EVENT_HTTP_RESPONSE = 32
}
enum lslOpcodes : byte
{
// No Operation
OP_NOOP = 0x00,
// Pops
OP_POP = 0x01,
OP_POPS = 0x02,
OP_POPL = 0x03,
OP_POPV = 0x04,
OP_POPQ = 0x05,
OP_POPARG = 0x06,
OP_POPIP = 0x07,
OP_POPBP = 0x08,
OP_POPSP = 0x09,
OP_POPSLR = 0x0A,
// Dupes
OP_DUP = 0x20,
OP_DUPS = 0x21,
OP_DUPL = 0x22,
OP_DUPV = 0x23,
OP_DUPQ = 0x24,
// Stores
OP_STORE = 0x30,
OP_STORES = 0x31,
OP_STOREL = 0x32,
OP_STOREV = 0x33,
OP_STOREQ = 0x34,
OP_STOREG = 0x35,
OP_STOREGS = 0x36,
OP_STOREGL = 0x37,
OP_STOREGV = 0x38,
OP_STOREGQ = 0x39,
// Loads
OP_LOADP = 0x3A,
OP_LOADSP = 0x3B,
OP_LOADLP = 0x3C,
OP_LOADVP = 0x3D,
OP_LOADQP = 0x3E,
OP_LOADGP = 0x3F,
OP_LOADGSP = 0x40,
OP_LOADGLP = 0x41,
OP_LOADGVP = 0x42,
OP_LOADGQP = 0x43,
// Pushes
OP_PUSH = 0x50,
OP_PUSHS = 0x51,
OP_PUSHL = 0x52,
OP_PUSHV = 0x53,
OP_PUSHQ = 0x54,
OP_PUSHG = 0x55,
OP_PUSHGS = 0x56,
OP_PUSHGL = 0x57,
OP_PUSHGV = 0x58,
OP_PUSHGQ = 0x59,
OP_PUSHIP = 0x5A,
OP_PUSHBP = 0x5B,
OP_PUSHSP = 0x5C,
OP_PUSHARGB = 0x5D,
OP_PUSHARGI = 0x5E,
OP_PUSHARGF = 0x5F,
OP_PUSHARGS = 0x60,
OP_PUSHARGV = 0x61,
OP_PUSHARGQ = 0x62,
OP_PUSHE = 0x63,
OP_PUSHEV = 0x64,
OP_PUSHEQ = 0x65,
OP_PUSHARGE = 0x66,
// Numerics
OP_ADD = 0x70,
OP_SUB = 0x71,
OP_MUL = 0x72,
OP_DIV = 0x73,
OP_MOD = 0x74,
OP_EQ = 0x75,
OP_NEQ = 0x76,
OP_LEQ = 0x77,
OP_GEQ = 0x78,
OP_LESS = 0x79,
OP_GREATER = 0x7A,
OP_BITAND = 0x7B,
OP_BITOR = 0x7C,
OP_BITXOR = 0x7D,
OP_BOOLAND = 0x7E,
OP_BOOLOR = 0x7F,
OP_NEG = 0x80,
OP_BITNOT = 0x81,
OP_BOOLNOT = 0x82,
// Sequence
OP_JUMP = 0x90,
OP_JUMPIF = 0x91,
OP_JUMPNIF = 0x92,
OP_STATE = 0x93,
OP_CALL = 0x94,
OP_RETURN = 0x95,
// Cast
OP_CAST = 0xA0,
// Stack
OP_STACKTOS = 0xB0,
OP_STACKTOL = 0xB1,
// Debug
OP_PRINT = 0xC0,
// Library
OP_CALLLIB = 0xD0,
OP_CALLLIB_TWO_BYTE = 0xD1,
// More Numerics
OP_SHL = 0xE0,
OP_SHR = 0xE1
}
class lslHeader
{
int TM; // Top of memory
int IP; // Instruction pointer
int VN; // Version Number (0x00000200)
int BP; // Base Pointer
int SP; // Stack Pointer
int HR; // Heap Register
int HP; // Heap Pointer
int CS; // Current State
int NS; // Next State
int CE; // Current Events (Which events need running still?)
int IE; // In Event
int ER; // Event Register
int FR; // Fault Register
int SLR; // Sleep Register
int GVR; // Global Variable Register (Pointer)
int GFR; // Global Function Register (Pointer)
int PR; // Parameter Register - OnRez Int?
int ESR; // Energy Supply Register
int SR; // State Register
long NCE; // Extended Current Events
long NIE; // Extended In Event
long NER; // Extended Event Register
public void readFromBytes(byte[] data)
{
}
}
class lslStaticBlock
{
int length; // Length (bytes)
lslVarType varType;// Variable Type
byte unknown; // Unknown
Object varObject; // Variable Object
public void readFromBytes(byte[] data)
{
}
}
class lslHeapBlock
{
int length;
lslVarType varType;
short referenceCount;
Object varObject;
public void readFromBytes(byte[] data)
{
}
}
class lslStatePointer
{
int location;
long eventMask;
public void readFromBytes(byte[] data)
{
}
}
class lslStateFrameBlock
{
int number;
lslStatePointer[] pointers;
public void readFromBytes(byte[] data)
{
}
}
class lslStateBlockElement
{
int pointerToCode;
int callFrameSize;
public void readFromBytes(byte[] data)
{
}
}
class lslStateBlock
{
int length;
byte unknown;
lslStateBlockElement[] handlers; // ?
public void readFromBytes(byte[] data)
{
}
}
class lslFunctioBlock
{
int number;
int[] pointers; // Relative to this -> codechunk
public void readFromBytes(byte[] data)
{
}
}
class lslCodeArgument
{
lslVarType type;
byte empty;
public void readFromBytes(byte[] data)
{
}
}
class lslCodeChunkHeader
{
int length;
string comment;
lslVarType returnType;
lslCodeArgument[] arguments;
byte empty;
public void readFromBytes(byte[] data)
{
}
}
class lslCodeChunk
{
lslCodeChunkHeader header;
lslByteCode bytecode;
public void readFromBytes(byte[] data)
{
}
}
}

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using System;
using System.Collections.Generic;
using System.Text;
namespace libLSL
{
class lslByteCode
{
byte[] bytecode;
public void executeStep()
{
byte ins = nextInstruction();
lslOpcodes code = (lslOpcodes)ins;
Object arg1 = (Object)32;
Object arg2 = (Object)32;
switch (code)
{
case lslOpcodes.OP_NOOP:
break;
case lslOpcodes.OP_POP:
popBytes(4);
break;
case lslOpcodes.OP_POPS:
case lslOpcodes.OP_POPL:
// Do Stuff
break;
case lslOpcodes.OP_POPV:
popBytes(12);
break;
case lslOpcodes.OP_POPQ:
popBytes(16);
break;
case lslOpcodes.OP_POPARG:
popBytes((Int32)arg1);
break;
case lslOpcodes.OP_POPIP:
// Do Stuff
break;
case lslOpcodes.OP_POPBP:
// Do Stuff
break;
case lslOpcodes.OP_POPSP:
// Do Stuff
break;
case lslOpcodes.OP_POPSLR:
// Do Stuff
break;
case lslOpcodes.OP_DUP:
pushBytes(getBytes(4));
break;
case lslOpcodes.OP_DUPS:
case lslOpcodes.OP_DUPL:
// Do Stuff
break;
case lslOpcodes.OP_DUPV:
pushBytes(getBytes(12));
break;
case lslOpcodes.OP_DUPQ:
pushBytes(getBytes(16));
break;
case lslOpcodes.OP_STORE:
// Somefin.
break;
default:
break;
}
}
/// <summary>
/// Advance the instruction pointer, pull the current instruction
/// </summary>
/// <returns></returns>
byte nextInstruction()
{
return 0;
}
/// <summary>
/// Removes bytes from the stack
/// </summary>
/// <param name="num">Number of bytes</param>
void popBytes(int num)
{
}
/// <summary>
/// Pushes Bytes to the stack
/// </summary>
/// <param name="bytes">Ze bytes!</param>
void pushBytes(byte[] bytes)
{
}
/// <summary>
/// Get Bytes from the stack
/// </summary>
/// <param name="num">Number of bytes</param>
/// <returns>Ze bytes!</returns>
byte[] getBytes(int num)
{
return new byte[1];
}
/// <summary>
/// Saves bytes to the local frame
/// </summary>
/// <param name="bytes">Ze bytes!</param>
/// <param name="index">Index in local frame</param>
void storeBytes(byte[] bytes, int index)
{
}
}
}

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using System;
using System.Collections.Generic;
using System.Text;
namespace libLSL
{
public class LSLScript
{
}
}