* Extract and boil down necessary texture UUIDs for an archive of the scene prims

* no user functionality yet
This commit is contained in:
Justin Clarke Casey
2008-05-26 01:50:40 +00:00
parent d500209da0
commit 5c8a93c426
5 changed files with 32 additions and 8 deletions

View File

@@ -133,7 +133,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
protected virtual void CreatePacketServer()
{
LLPacketServer packetServer = new LLPacketServer(this);
new LLPacketServer(this);
}
protected virtual void OnReceivedData(IAsyncResult result)