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* Extract and boil down necessary texture UUIDs for an archive of the scene prims
* no user functionality yet
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@@ -133,7 +133,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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protected virtual void CreatePacketServer()
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{
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LLPacketServer packetServer = new LLPacketServer(this);
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new LLPacketServer(this);
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}
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protected virtual void OnReceivedData(IAsyncResult result)
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