mirror of
https://github.com/opensim/opensim.git
synced 2026-08-05 17:05:55 +08:00
* Extract and boil down necessary texture UUIDs for an archive of the scene prims
* no user functionality yet
This commit is contained in:
@@ -92,8 +92,6 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
public bool HasGroupChanged = false;
|
||||
public float scriptScore = 0f;
|
||||
|
||||
|
||||
|
||||
private LLVector3 lastPhysGroupPos;
|
||||
private LLQuaternion lastPhysGroupRot;
|
||||
|
||||
@@ -2054,6 +2052,12 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the parts of this scene object
|
||||
/// </summary>
|
||||
/// <returns>
|
||||
/// A <see cref="SceneObjectPart"/>
|
||||
/// </returns>
|
||||
public SceneObjectPart[] GetParts()
|
||||
{
|
||||
int numParts = Children.Count;
|
||||
|
||||
Reference in New Issue
Block a user