* Extract and boil down necessary texture UUIDs for an archive of the scene prims

* no user functionality yet
This commit is contained in:
Justin Clarke Casey
2008-05-26 01:50:40 +00:00
parent d500209da0
commit 5c8a93c426
5 changed files with 32 additions and 8 deletions

View File

@@ -92,8 +92,6 @@ namespace OpenSim.Region.Environment.Scenes
public bool HasGroupChanged = false;
public float scriptScore = 0f;
private LLVector3 lastPhysGroupPos;
private LLQuaternion lastPhysGroupRot;
@@ -2054,6 +2052,12 @@ namespace OpenSim.Region.Environment.Scenes
}
}
/// <summary>
/// Get the parts of this scene object
/// </summary>
/// <returns>
/// A <see cref="SceneObjectPart"/>
/// </returns>
public SceneObjectPart[] GetParts()
{
int numParts = Children.Count;