refactor: Move functions that lookup asset ids from task inventory or pass them through to ScriptUtils class in OpenSim.Region.Framework.dll

Renames functions to better reflect what they do.
This is so that code registering with modInvoke() can reuse this code to provide functions that behave in a consistent manner with existing LSL/OSSL functions.
This commit is contained in:
Justin Clark-Casey (justincc)
2013-02-06 01:17:19 +00:00
parent 2104e4d4d4
commit 5c94346bd7
2 changed files with 137 additions and 89 deletions

View File

@@ -45,6 +45,7 @@ using OpenSim.Region.CoreModules.World.Terrain;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Scenes.Animation;
using OpenSim.Region.Framework.Scenes.Scripting;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
@@ -333,79 +334,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
}
protected UUID InventoryKey(string name, int type)
{
TaskInventoryItem item = m_host.Inventory.GetInventoryItem(name);
if (item != null && item.Type == type)
return item.AssetID;
else
return UUID.Zero;
}
/// <summary>
/// accepts a valid UUID, -or- a name of an inventory item.
/// Returns a valid UUID or UUID.Zero if key invalid and item not found
/// in prim inventory.
/// </summary>
/// <param name="k"></param>
/// <returns></returns>
protected UUID KeyOrName(string k)
{
UUID key;
// if we can parse the string as a key, use it.
// else try to locate the name in inventory of object. found returns key,
// not found returns UUID.Zero
if (!UUID.TryParse(k, out key))
{
TaskInventoryItem item = m_host.Inventory.GetInventoryItem(k);
if (item != null)
key = item.AssetID;
else
key = UUID.Zero;
}
return key;
}
/// <summary>
/// Return the UUID of the asset matching the specified key or name
/// and asset type.
/// </summary>
/// <param name="k"></param>
/// <param name="type"></param>
/// <returns></returns>
protected UUID KeyOrName(string k, AssetType type)
{
UUID key;
if (!UUID.TryParse(k, out key))
{
TaskInventoryItem item = m_host.Inventory.GetInventoryItem(k);
if (item != null && item.Type == (int)type)
key = item.AssetID;
}
else
{
lock (m_host.TaskInventory)
{
foreach (KeyValuePair<UUID, TaskInventoryItem> item in m_host.TaskInventory)
{
if (item.Value.Type == (int)type && item.Value.Name == k)
{
key = item.Value.ItemID;
break;
}
}
}
}
return key;
}
//These are the implementations of the various ll-functions used by the LSL scripts.
public LSL_Float llSin(double f)
{
@@ -1816,7 +1744,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
UUID textureID = new UUID();
textureID = InventoryKey(texture, (int)AssetType.Texture);
textureID = ScriptUtils.GetAssetIdFromItemName(m_host, texture, (int)AssetType.Texture);
if (textureID == UUID.Zero)
{
if (!UUID.TryParse(texture, out textureID))
@@ -2450,7 +2378,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (m_SoundModule != null)
{
m_SoundModule.SendSound(m_host.UUID,
KeyOrName(sound, AssetType.Sound), volume, false, 0,
ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound), volume, false, 0,
0, false, false);
}
}
@@ -2460,7 +2388,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host.AddScriptLPS(1);
if (m_SoundModule != null)
{
m_SoundModule.LoopSound(m_host.UUID, KeyOrName(sound),
m_SoundModule.LoopSound(m_host.UUID, ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound),
volume, 20, false);
}
}
@@ -2470,7 +2398,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host.AddScriptLPS(1);
if (m_SoundModule != null)
{
m_SoundModule.LoopSound(m_host.UUID, KeyOrName(sound),
m_SoundModule.LoopSound(m_host.UUID, ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound),
volume, 20, true);
}
}
@@ -2492,7 +2420,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (m_SoundModule != null)
{
m_SoundModule.SendSound(m_host.UUID,
KeyOrName(sound, AssetType.Sound), volume, false, 0,
ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound), volume, false, 0,
0, true, false);
}
}
@@ -2504,7 +2432,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (m_SoundModule != null)
{
m_SoundModule.SendSound(m_host.UUID,
KeyOrName(sound, AssetType.Sound), volume, true, 0, 0,
ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound), volume, true, 0, 0,
false, false);
}
}
@@ -2521,7 +2449,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
if (m_SoundModule != null)
m_SoundModule.PreloadSound(m_host.UUID, KeyOrName(sound), 0);
m_SoundModule.PreloadSound(m_host.UUID, ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound), 0);
ScriptSleep(1000);
}
@@ -3352,7 +3280,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (presence != null)
{
// Do NOT try to parse UUID, animations cannot be triggered by ID
UUID animID = InventoryKey(anim, (int)AssetType.Animation);
UUID animID = ScriptUtils.GetAssetIdFromItemName(m_host, anim, (int)AssetType.Animation);
if (animID == UUID.Zero)
presence.Animator.AddAnimation(anim, m_host.UUID);
else
@@ -3374,7 +3302,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (presence != null)
{
UUID animID = KeyOrName(anim);
UUID animID = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, anim);
if (animID == UUID.Zero)
presence.Animator.RemoveAnimation(anim);
@@ -4319,7 +4247,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
private void DoLLTeleport(ScenePresence sp, string destination, Vector3 targetPos, Vector3 targetLookAt)
{
UUID assetID = KeyOrName(destination);
UUID assetID = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, destination);
// The destinaion is not an asset ID and also doesn't name a landmark.
// Use it as a sim name
@@ -4386,7 +4314,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host.AddScriptLPS(1);
// TODO: Parameter check logic required.
m_host.CollisionSound = KeyOrName(impact_sound, AssetType.Sound);
m_host.CollisionSound = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, impact_sound, AssetType.Sound);
m_host.CollisionSoundVolume = (float)impact_volume;
}
@@ -5912,7 +5840,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (m_SoundModule != null)
{
m_SoundModule.TriggerSoundLimited(m_host.UUID,
KeyOrName(sound, AssetType.Sound), volume,
ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound), volume,
bottom_south_west, top_north_east);
}
}
@@ -6346,7 +6274,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
break;
case (int)ScriptBaseClass.PSYS_SRC_TEXTURE:
prules.Texture = KeyOrName(rules.GetLSLStringItem(i + 1));
prules.Texture = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, rules.GetLSLStringItem(i + 1));
break;
case (int)ScriptBaseClass.PSYS_SRC_BURST_RATE:
@@ -7269,9 +7197,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
UUID sculptId;
if (!UUID.TryParse(map, out sculptId))
{
sculptId = InventoryKey(map, (int)AssetType.Texture);
}
sculptId = ScriptUtils.GetAssetIdFromItemName(m_host, map, (int)AssetType.Texture);
if (sculptId == UUID.Zero)
return;