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remove 2 more null refs i added to release memory
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@@ -615,8 +615,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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ImageManager.Close();
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ImageManager = null;
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m_entityUpdates = null;
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m_entityProps = null;
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m_entityUpdates = new PriorityQueue(1);
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m_entityProps = new PriorityQueue(1);
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m_killRecord.Clear();
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GroupsInView.Clear();
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// m_scene = null; can't do this unless checks are added everywhere due to workitems already in pools
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