diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 4efadc3207..f178550e74 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -3495,6 +3495,7 @@ if (m_shape != null) { if (PhysActor != null) { PhysActor.Shape = m_shape; + m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor); } // This is what makes vehicle trailers work