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https://github.com/opensim/opensim.git
synced 2026-08-09 02:36:00 +08:00
Unpacking the mess with OtherRegionUp, so we can have a real cache of the neighbours in the grid service modules.
This commit is contained in:
@@ -32,6 +32,7 @@ using OpenSim.Framework;
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using OpenSim.Framework.Client;
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using OpenSim.Region.Framework.Interfaces;
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using Caps=OpenSim.Framework.Capabilities.Caps;
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using GridRegion = OpenSim.Services.Interfaces.GridRegion;
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namespace OpenSim.Region.Framework.Scenes
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{
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@@ -305,6 +306,9 @@ namespace OpenSim.Region.Framework.Scenes
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public delegate void Attach(uint localID, UUID itemID, UUID avatarID);
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public event Attach OnAttach;
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public delegate void RegionUp(GridRegion region);
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public event RegionUp OnRegionUp;
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public class MoneyTransferArgs : EventArgs
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{
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public UUID sender;
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@@ -446,6 +450,7 @@ namespace OpenSim.Region.Framework.Scenes
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private EmptyScriptCompileQueue handlerEmptyScriptCompileQueue = null;
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private Attach handlerOnAttach = null;
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private RegionUp handlerOnRegionUp = null;
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public void TriggerOnAttach(uint localID, UUID itemID, UUID avatarID)
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{
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@@ -1035,5 +1040,13 @@ namespace OpenSim.Region.Framework.Scenes
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if (handlerSetRootAgentScene != null)
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handlerSetRootAgentScene(agentID, scene);
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}
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public void TriggerOnRegionUp(GridRegion otherRegion)
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{
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handlerOnRegionUp = OnRegionUp;
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if (handlerOnRegionUp != null)
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handlerOnRegionUp(otherRegion);
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}
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}
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}
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@@ -587,10 +587,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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/// <summary>
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/// Another region is up. Gets called from Grid Comms:
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/// (OGS1 -> LocalBackEnd -> RegionListened -> SceneCommunicationService)
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/// We have to tell all our ScenePresences about it, and add it to the
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/// neighbor list.
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/// Another region is up.
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///
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/// We only add it to the neighbor list if it's within 1 region from here.
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/// Agents may have draw distance values that cross two regions though, so
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@@ -599,47 +596,27 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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/// <param name="otherRegion">RegionInfo handle for the new region.</param>
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/// <returns>True after all operations complete, throws exceptions otherwise.</returns>
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public override bool OtherRegionUp(RegionInfo otherRegion)
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public override void OtherRegionUp(GridRegion otherRegion)
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{
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m_log.InfoFormat("[SCENE]: Region {0} up in coords {1}-{2}", otherRegion.RegionName, otherRegion.RegionLocX, otherRegion.RegionLocY);
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uint xcell = (uint)((int)otherRegion.RegionLocX / (int)Constants.RegionSize);
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uint ycell = (uint)((int)otherRegion.RegionLocY / (int)Constants.RegionSize);
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m_log.InfoFormat("[SCENE]: (on region {0}): Region {1} up in coords {2}-{3}",
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RegionInfo.RegionName, otherRegion.RegionName, xcell, ycell);
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if (RegionInfo.RegionHandle != otherRegion.RegionHandle)
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{
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for (int i = 0; i < m_neighbours.Count; i++)
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{
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// The purpose of this loop is to re-update the known neighbors
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// when another region comes up on top of another one.
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// The latest region in that location ends up in the
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// 'known neighbors list'
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// Additionally, the commFailTF property gets reset to false.
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if (m_neighbours[i].RegionHandle == otherRegion.RegionHandle)
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{
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lock (m_neighbours)
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{
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m_neighbours[i] = otherRegion;
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}
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}
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}
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// If the value isn't in the neighbours, add it.
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// If the RegionInfo isn't exact but is for the same XY World location,
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// then the above loop will fix that.
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if (!(CheckNeighborRegion(otherRegion)))
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{
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lock (m_neighbours)
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{
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m_neighbours.Add(otherRegion);
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//m_log.Info("[UP]: " + otherRegion.RegionHandle.ToString());
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}
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}
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// If these are cast to INT because long + negative values + abs returns invalid data
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int resultX = Math.Abs((int)otherRegion.RegionLocX - (int)RegionInfo.RegionLocX);
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int resultY = Math.Abs((int)otherRegion.RegionLocY - (int)RegionInfo.RegionLocY);
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int resultX = Math.Abs((int)xcell - (int)RegionInfo.RegionLocX);
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int resultY = Math.Abs((int)ycell - (int)RegionInfo.RegionLocY);
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if (resultX <= 1 && resultY <= 1)
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{
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RegionInfo regInfo = new RegionInfo(xcell, ycell, otherRegion.InternalEndPoint, otherRegion.ExternalHostName);
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regInfo.RegionID = otherRegion.RegionID;
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regInfo.RegionName = otherRegion.RegionName;
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regInfo.ScopeID = otherRegion.ScopeID;
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regInfo.ExternalHostName = otherRegion.ExternalHostName;
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try
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{
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ForEachScenePresence(delegate(ScenePresence agent)
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@@ -653,7 +630,7 @@ namespace OpenSim.Region.Framework.Scenes
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List<ulong> old = new List<ulong>();
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old.Add(otherRegion.RegionHandle);
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agent.DropOldNeighbours(old);
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InformClientOfNeighbor(agent, otherRegion);
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InformClientOfNeighbor(agent, regInfo);
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}
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}
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);
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@@ -672,7 +649,6 @@ namespace OpenSim.Region.Framework.Scenes
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otherRegion.RegionLocY.ToString() + ")");
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}
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}
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return true;
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}
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public void AddNeighborRegion(RegionInfo region)
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@@ -704,9 +680,10 @@ namespace OpenSim.Region.Framework.Scenes
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}
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// Alias IncomingHelloNeighbour OtherRegionUp, for now
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public bool IncomingHelloNeighbour(RegionInfo neighbour)
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public GridRegion IncomingHelloNeighbour(RegionInfo neighbour)
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{
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return OtherRegionUp(neighbour);
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OtherRegionUp(new GridRegion(neighbour));
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return new GridRegion(RegionInfo);
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}
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/// <summary>
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@@ -3104,7 +3081,7 @@ namespace OpenSim.Region.Framework.Scenes
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m_sceneGridService.OnExpectUser += HandleNewUserConnection;
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m_sceneGridService.OnAvatarCrossingIntoRegion += AgentCrossing;
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m_sceneGridService.OnCloseAgentConnection += IncomingCloseAgent;
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m_sceneGridService.OnRegionUp += OtherRegionUp;
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//m_eventManager.OnRegionUp += OtherRegionUp;
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//m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate;
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m_sceneGridService.OnExpectPrim += IncomingInterRegionPrimGroup;
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//m_sceneGridService.OnRemoveKnownRegionFromAvatar += HandleRemoveKnownRegionsFromAvatar;
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@@ -3132,7 +3109,7 @@ namespace OpenSim.Region.Framework.Scenes
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//m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar;
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m_sceneGridService.OnExpectPrim -= IncomingInterRegionPrimGroup;
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//m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate;
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m_sceneGridService.OnRegionUp -= OtherRegionUp;
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//m_eventManager.OnRegionUp -= OtherRegionUp;
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m_sceneGridService.OnExpectUser -= HandleNewUserConnection;
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m_sceneGridService.OnAvatarCrossingIntoRegion -= AgentCrossing;
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m_sceneGridService.OnCloseAgentConnection -= IncomingCloseAgent;
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@@ -36,6 +36,7 @@ using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Region.Framework.Interfaces;
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using GridRegion = OpenSim.Services.Interfaces.GridRegion;
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namespace OpenSim.Region.Framework.Scenes
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{
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@@ -227,7 +228,7 @@ namespace OpenSim.Region.Framework.Scenes
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return false;
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}
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public abstract bool OtherRegionUp(RegionInfo thisRegion);
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public abstract void OtherRegionUp(GridRegion otherRegion);
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public virtual string GetSimulatorVersion()
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{
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@@ -93,10 +93,10 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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public event PrimCrossing OnPrimCrossingIntoRegion;
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/// <summary>
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/// A New Region is up and available
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/// </summary>
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public event RegionUp OnRegionUp;
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///// <summary>
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///// A New Region is up and available
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///// </summary>
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//public event RegionUp OnRegionUp;
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/// <summary>
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/// We have a child agent for this avatar and we're getting a status update about it
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@@ -119,7 +119,7 @@ namespace OpenSim.Region.Framework.Scenes
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private ExpectPrimDelegate handlerExpectPrim = null; // OnExpectPrim;
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private CloseAgentConnection handlerCloseAgentConnection = null; // OnCloseAgentConnection;
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private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion;
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private RegionUp handlerRegionUp = null; // OnRegionUp;
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//private RegionUp handlerRegionUp = null; // OnRegionUp;
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private ChildAgentUpdate handlerChildAgentUpdate = null; // OnChildAgentUpdate;
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//private RemoveKnownRegionsFromAvatarList handlerRemoveKnownRegionFromAvatar = null; // OnRemoveKnownRegionFromAvatar;
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private LogOffUser handlerLogOffUser = null;
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@@ -238,22 +238,6 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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/// <summary>
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/// A New Region is now available. Inform the scene that there is a new region available.
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/// </summary>
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/// <param name="region">Information about the new region that is available</param>
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/// <returns>True if the event was handled</returns>
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protected bool newRegionUp(RegionInfo region)
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{
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handlerRegionUp = OnRegionUp;
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if (handlerRegionUp != null)
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{
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//m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: newRegionUp Fired for User:" + region.RegionName);
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handlerRegionUp(region);
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}
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return true;
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}
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/// <summary>
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/// Inform the scene that we've got an update about a child agent that we have
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/// </summary>
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@@ -647,31 +631,23 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="regionhandle"></param>
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private void InformNeighboursThatRegionIsUpAsync(INeighbourService neighbourService, RegionInfo region, ulong regionhandle)
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{
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m_log.Info("[INTERGRID]: Starting to inform neighbors that I'm here");
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//RegionUpData regiondata = new RegionUpData(region.RegionLocX, region.RegionLocY, region.ExternalHostName, region.InternalEndPoint.Port);
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uint x = 0, y = 0;
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Utils.LongToUInts(regionhandle, out x, out y);
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//bool regionAccepted =
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// m_commsProvider.InterRegion.RegionUp(new SerializableRegionInfo(region), regionhandle);
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//bool regionAccepted = m_interregionCommsOut.SendHelloNeighbour(regionhandle, region);
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bool regionAccepted = false;
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GridRegion neighbour = null;
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if (neighbourService != null)
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regionAccepted = neighbourService.HelloNeighbour(regionhandle, region);
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neighbour = neighbourService.HelloNeighbour(regionhandle, region);
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else
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m_log.DebugFormat("[SCS]: No neighbour service provided for informing neigbhours of this region");
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if (regionAccepted)
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if (neighbour != null)
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{
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m_log.Info("[INTERGRID]: Completed informing neighbors that I'm here");
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handlerRegionUp = OnRegionUp;
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// yes, we're notifying ourselves.
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if (handlerRegionUp != null)
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handlerRegionUp(region);
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m_log.DebugFormat("[INTERGRID]: Successfully informed neighbour {0}-{1} that I'm here", x / Constants.RegionSize, y / Constants.RegionSize);
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m_scene.EventManager.TriggerOnRegionUp(neighbour);
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}
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else
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{
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m_log.Warn("[INTERGRID]: Failed to inform neighbors that I'm here.");
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m_log.WarnFormat("[INTERGRID]: Failed to inform neighbour {0}-{1} that I'm here.", x / Constants.RegionSize, y / Constants.RegionSize);
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}
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}
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@@ -680,22 +656,33 @@ namespace OpenSim.Region.Framework.Scenes
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{
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//m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName);
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for (int x = (int)region.RegionLocX - 1; x <= region.RegionLocX + 1; x++)
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for (int y = (int)region.RegionLocY - 1; y <= region.RegionLocY + 1; y++)
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if (!((x == region.RegionLocX) && (y == region.RegionLocY))) // skip this region
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{
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ulong handle = Utils.UIntsToLong((uint)x * Constants.RegionSize, (uint)y * Constants.RegionSize);
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InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync;
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List<GridRegion> neighbours = new List<GridRegion>();
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// This stays uncached because we don't already know about our neighbors at this point.
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d.BeginInvoke(neighbourService, region, handle,
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InformNeighborsThatRegionisUpCompleted,
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d);
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}
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neighbours = m_scene.GridService.GetNeighbours(m_regionInfo.ScopeID, m_regionInfo.RegionID);
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if (neighbours != null)
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{
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for (int i = 0; i < neighbours.Count; i++)
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{
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InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync;
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//List<GridRegion> neighbours = new List<GridRegion>();
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//// This stays uncached because we don't already know about our neighbors at this point.
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d.BeginInvoke(neighbourService, region, neighbours[i].RegionHandle,
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InformNeighborsThatRegionisUpCompleted,
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d);
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}
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}
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//neighbours = m_scene.GridService.GetNeighbours(m_regionInfo.ScopeID, m_regionInfo.RegionID);
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//if (neighbours != null)
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//{
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// for (int i = 0; i < neighbours.Count; i++)
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// {
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// InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync;
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// d.BeginInvoke(neighbourService, region, neighbours[i].RegionHandle,
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// InformNeighborsThatRegionisUpCompleted,
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// d);
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// }
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//}
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//bool val = m_commsProvider.InterRegion.RegionUp(new SerializableRegionInfo(region));
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}
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@@ -29,6 +29,7 @@ using System;
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using NUnit.Framework;
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using OpenMetaverse;
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using OpenSim.Framework;
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using GridRegion = OpenSim.Services.Interfaces.GridRegion;
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namespace OpenSim.Region.Framework.Scenes.Tests
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{
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@@ -65,7 +66,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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throw new NotImplementedException();
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}
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public override bool OtherRegionUp(RegionInfo thisRegion)
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public override void OtherRegionUp(GridRegion otherRegion)
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{
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throw new NotImplementedException();
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}
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