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Unpacking the mess with OtherRegionUp, so we can have a real cache of the neighbours in the grid service modules.
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@@ -93,10 +93,10 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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public event PrimCrossing OnPrimCrossingIntoRegion;
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/// <summary>
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/// A New Region is up and available
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/// </summary>
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public event RegionUp OnRegionUp;
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///// <summary>
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///// A New Region is up and available
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///// </summary>
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//public event RegionUp OnRegionUp;
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/// <summary>
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/// We have a child agent for this avatar and we're getting a status update about it
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@@ -119,7 +119,7 @@ namespace OpenSim.Region.Framework.Scenes
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private ExpectPrimDelegate handlerExpectPrim = null; // OnExpectPrim;
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private CloseAgentConnection handlerCloseAgentConnection = null; // OnCloseAgentConnection;
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private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion;
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private RegionUp handlerRegionUp = null; // OnRegionUp;
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//private RegionUp handlerRegionUp = null; // OnRegionUp;
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private ChildAgentUpdate handlerChildAgentUpdate = null; // OnChildAgentUpdate;
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//private RemoveKnownRegionsFromAvatarList handlerRemoveKnownRegionFromAvatar = null; // OnRemoveKnownRegionFromAvatar;
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private LogOffUser handlerLogOffUser = null;
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@@ -238,22 +238,6 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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/// <summary>
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/// A New Region is now available. Inform the scene that there is a new region available.
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/// </summary>
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/// <param name="region">Information about the new region that is available</param>
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/// <returns>True if the event was handled</returns>
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protected bool newRegionUp(RegionInfo region)
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{
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handlerRegionUp = OnRegionUp;
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if (handlerRegionUp != null)
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{
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//m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: newRegionUp Fired for User:" + region.RegionName);
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handlerRegionUp(region);
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}
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return true;
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}
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/// <summary>
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/// Inform the scene that we've got an update about a child agent that we have
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/// </summary>
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@@ -647,31 +631,23 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="regionhandle"></param>
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private void InformNeighboursThatRegionIsUpAsync(INeighbourService neighbourService, RegionInfo region, ulong regionhandle)
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{
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m_log.Info("[INTERGRID]: Starting to inform neighbors that I'm here");
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//RegionUpData regiondata = new RegionUpData(region.RegionLocX, region.RegionLocY, region.ExternalHostName, region.InternalEndPoint.Port);
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uint x = 0, y = 0;
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Utils.LongToUInts(regionhandle, out x, out y);
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//bool regionAccepted =
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// m_commsProvider.InterRegion.RegionUp(new SerializableRegionInfo(region), regionhandle);
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//bool regionAccepted = m_interregionCommsOut.SendHelloNeighbour(regionhandle, region);
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bool regionAccepted = false;
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GridRegion neighbour = null;
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if (neighbourService != null)
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regionAccepted = neighbourService.HelloNeighbour(regionhandle, region);
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neighbour = neighbourService.HelloNeighbour(regionhandle, region);
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else
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m_log.DebugFormat("[SCS]: No neighbour service provided for informing neigbhours of this region");
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if (regionAccepted)
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if (neighbour != null)
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{
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m_log.Info("[INTERGRID]: Completed informing neighbors that I'm here");
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handlerRegionUp = OnRegionUp;
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// yes, we're notifying ourselves.
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if (handlerRegionUp != null)
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handlerRegionUp(region);
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m_log.DebugFormat("[INTERGRID]: Successfully informed neighbour {0}-{1} that I'm here", x / Constants.RegionSize, y / Constants.RegionSize);
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m_scene.EventManager.TriggerOnRegionUp(neighbour);
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}
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else
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{
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m_log.Warn("[INTERGRID]: Failed to inform neighbors that I'm here.");
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m_log.WarnFormat("[INTERGRID]: Failed to inform neighbour {0}-{1} that I'm here.", x / Constants.RegionSize, y / Constants.RegionSize);
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}
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}
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@@ -680,22 +656,33 @@ namespace OpenSim.Region.Framework.Scenes
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{
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//m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName);
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for (int x = (int)region.RegionLocX - 1; x <= region.RegionLocX + 1; x++)
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for (int y = (int)region.RegionLocY - 1; y <= region.RegionLocY + 1; y++)
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if (!((x == region.RegionLocX) && (y == region.RegionLocY))) // skip this region
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{
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ulong handle = Utils.UIntsToLong((uint)x * Constants.RegionSize, (uint)y * Constants.RegionSize);
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InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync;
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List<GridRegion> neighbours = new List<GridRegion>();
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// This stays uncached because we don't already know about our neighbors at this point.
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d.BeginInvoke(neighbourService, region, handle,
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InformNeighborsThatRegionisUpCompleted,
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d);
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}
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neighbours = m_scene.GridService.GetNeighbours(m_regionInfo.ScopeID, m_regionInfo.RegionID);
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if (neighbours != null)
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{
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for (int i = 0; i < neighbours.Count; i++)
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{
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InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync;
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//List<GridRegion> neighbours = new List<GridRegion>();
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//// This stays uncached because we don't already know about our neighbors at this point.
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d.BeginInvoke(neighbourService, region, neighbours[i].RegionHandle,
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InformNeighborsThatRegionisUpCompleted,
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d);
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}
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}
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//neighbours = m_scene.GridService.GetNeighbours(m_regionInfo.ScopeID, m_regionInfo.RegionID);
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//if (neighbours != null)
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//{
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// for (int i = 0; i < neighbours.Count; i++)
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// {
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// InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync;
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// d.BeginInvoke(neighbourService, region, neighbours[i].RegionHandle,
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// InformNeighborsThatRegionisUpCompleted,
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// d);
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// }
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//}
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//bool val = m_commsProvider.InterRegion.RegionUp(new SerializableRegionInfo(region));
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}
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