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refactor: move Scene.TerrainUnAcked() handling into TerrainModule
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@@ -2770,7 +2770,6 @@ namespace OpenSim.Region.Framework.Scenes
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public virtual void SubscribeToClientTerrainEvents(IClientAPI client)
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{
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client.OnRegionHandShakeReply += SendLayerData;
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client.OnUnackedTerrain += TerrainUnAcked;
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}
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public virtual void SubscribeToClientPrimEvents(IClientAPI client)
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@@ -2901,7 +2900,6 @@ namespace OpenSim.Region.Framework.Scenes
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public virtual void UnSubscribeToClientTerrainEvents(IClientAPI client)
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{
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client.OnRegionHandShakeReply -= SendLayerData;
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client.OnUnackedTerrain -= TerrainUnAcked;
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}
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public virtual void UnSubscribeToClientPrimEvents(IClientAPI client)
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@@ -4481,12 +4479,6 @@ namespace OpenSim.Region.Framework.Scenes
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client.SendRegionHandle(regionID, handle);
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}
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public void TerrainUnAcked(IClientAPI client, int patchX, int patchY)
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{
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//m_log.Debug("Terrain packet unacked, resending patch: " + patchX + " , " + patchY);
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client.SendLayerData(patchX, patchY, Heightmap.GetFloatsSerialised());
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}
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public bool NeedSceneCacheClear(UUID agentID)
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{
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IInventoryTransferModule inv = RequestModuleInterface<IInventoryTransferModule>();
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