refactor: move Scene.TerrainUnAcked() handling into TerrainModule

This commit is contained in:
Justin Clark-Casey (justincc)
2010-08-13 21:18:26 +01:00
parent b51534852f
commit 5d20f04e08
2 changed files with 8 additions and 9 deletions

View File

@@ -2770,7 +2770,6 @@ namespace OpenSim.Region.Framework.Scenes
public virtual void SubscribeToClientTerrainEvents(IClientAPI client)
{
client.OnRegionHandShakeReply += SendLayerData;
client.OnUnackedTerrain += TerrainUnAcked;
}
public virtual void SubscribeToClientPrimEvents(IClientAPI client)
@@ -2901,7 +2900,6 @@ namespace OpenSim.Region.Framework.Scenes
public virtual void UnSubscribeToClientTerrainEvents(IClientAPI client)
{
client.OnRegionHandShakeReply -= SendLayerData;
client.OnUnackedTerrain -= TerrainUnAcked;
}
public virtual void UnSubscribeToClientPrimEvents(IClientAPI client)
@@ -4481,12 +4479,6 @@ namespace OpenSim.Region.Framework.Scenes
client.SendRegionHandle(regionID, handle);
}
public void TerrainUnAcked(IClientAPI client, int patchX, int patchY)
{
//m_log.Debug("Terrain packet unacked, resending patch: " + patchX + " , " + patchY);
client.SendLayerData(patchX, patchY, Heightmap.GetFloatsSerialised());
}
public bool NeedSceneCacheClear(UUID agentID)
{
IInventoryTransferModule inv = RequestModuleInterface<IInventoryTransferModule>();