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limit max number of attachments to 38. All can be on same point
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@@ -53,7 +53,6 @@ namespace OpenSim.Region.Framework.Interfaces
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/// All add and remove attachment operations must synchronize on this for the lifetime of their operations.
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/// </remarks>
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Object AttachmentsSyncLock { get; }
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int MaxNumberAttachments { get; }
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int GetAttachmentsCount();
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/// <summary>
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/// The scene objects attached to this avatar.
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@@ -78,8 +78,6 @@ namespace OpenSim.Region.Framework.Scenes
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public int MaxNumberAttachments { get; } = 38; // per viewers limit
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// ~ScenePresence()
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// {
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// m_log.DebugFormat("[SCENE PRESENCE]: Destructor called on {0}", Name);
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