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Merge branch 'master' into careminster
Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
This commit is contained in:
@@ -152,9 +152,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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det[0] = new DetectParams();
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det[0].Key = remoteClient.AgentId;
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det[0].Populate(myScriptEngine.World);
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det[0].OffsetPos = new LSL_Types.Vector3(offsetPos.X,
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offsetPos.Y,
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offsetPos.Z);
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det[0].OffsetPos = offsetPos;
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if (originalID == 0)
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{
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@@ -298,9 +296,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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foreach (DetectedObject detobj in col.Colliders)
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{
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DetectParams d = new DetectParams();
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d.Position = new LSL_Types.Vector3(detobj.posVector.X,
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detobj.posVector.Y,
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detobj.posVector.Z);
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d.Position = detobj.posVector;
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d.Populate(myScriptEngine.World);
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det.Add(d);
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myScriptEngine.PostObjectEvent(localID, new EventParams(
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@@ -318,9 +314,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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foreach (DetectedObject detobj in col.Colliders)
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{
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DetectParams d = new DetectParams();
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d.Position = new LSL_Types.Vector3(detobj.posVector.X,
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detobj.posVector.Y,
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detobj.posVector.Z);
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d.Position = detobj.posVector;
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d.Populate(myScriptEngine.World);
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det.Add(d);
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myScriptEngine.PostObjectEvent(localID, new EventParams(
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@@ -337,9 +331,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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foreach (DetectedObject detobj in col.Colliders)
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{
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DetectParams d = new DetectParams();
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d.Position = new LSL_Types.Vector3(detobj.posVector.X,
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detobj.posVector.Y,
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detobj.posVector.Z);
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d.Position = detobj.posVector;
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d.Populate(myScriptEngine.World);
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det.Add(d);
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myScriptEngine.PostObjectEvent(localID, new EventParams(
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@@ -381,8 +373,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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myScriptEngine.PostObjectEvent(localID, new EventParams(
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"at_target", new object[] {
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new LSL_Types.LSLInteger(handle),
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new LSL_Types.Vector3(targetpos.X,targetpos.Y,targetpos.Z),
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new LSL_Types.Vector3(atpos.X,atpos.Y,atpos.Z) },
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new LSL_Types.Vector3(targetpos),
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new LSL_Types.Vector3(atpos) },
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new DetectParams[0]));
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}
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@@ -1556,7 +1556,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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else if (p[i] is string)
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lsl_p[i] = new LSL_Types.LSLString((string)p[i]);
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else if (p[i] is Vector3)
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lsl_p[i] = new LSL_Types.Vector3(((Vector3)p[i]).X, ((Vector3)p[i]).Y, ((Vector3)p[i]).Z);
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lsl_p[i] = new LSL_Types.Vector3((Vector3)p[i]);
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else if (p[i] is Quaternion)
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lsl_p[i] = new LSL_Types.Quaternion(((Quaternion)p[i]).X, ((Quaternion)p[i]).Y, ((Quaternion)p[i]).Z, ((Quaternion)p[i]).W);
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else if (p[i] is float)
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@@ -1582,7 +1582,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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else if (p[i] is string)
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lsl_p[i] = new LSL_Types.LSLString((string)p[i]);
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else if (p[i] is Vector3)
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lsl_p[i] = new LSL_Types.Vector3(((Vector3)p[i]).X, ((Vector3)p[i]).Y, ((Vector3)p[i]).Z);
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lsl_p[i] = new LSL_Types.Vector3((Vector3)p[i]);
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else if (p[i] is Quaternion)
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lsl_p[i] = new LSL_Types.Quaternion(((Quaternion)p[i]).X, ((Quaternion)p[i]).Y, ((Quaternion)p[i]).Z, ((Quaternion)p[i]).W);
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else if (p[i] is float)
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