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Removed some debug messages
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@@ -557,7 +557,6 @@ namespace OpenSim.Region.Framework.Scenes
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SceneObjectGroup group = GetGroupByPrim(objectLocalID);
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if (group != null)
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{
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m_log.DebugFormat("[SCENE GRAPH]: AttachObject got {0}", group.UUID);
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if (m_parentScene.Permissions.CanTakeObject(group.UUID, remoteClient.AgentId))
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{
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// If the attachment point isn't the same as the one previously used
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@@ -565,7 +564,6 @@ namespace OpenSim.Region.Framework.Scenes
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// and not in a weird location somewhere unknown.
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if (AttachmentPt != 0 && AttachmentPt != (uint)group.GetAttachmentPoint())
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{
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m_log.DebugFormat("[SCENE GRAPH]: AttachObject 1 got {0}", group.UUID);
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attachPos = Vector3.Zero;
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}
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@@ -574,7 +572,6 @@ namespace OpenSim.Region.Framework.Scenes
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{
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// Check object for stored attachment point
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AttachmentPt = (uint)group.GetAttachmentPoint();
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m_log.DebugFormat("[SCENE GRAPH]: AttachObject 2 got {0}", group.UUID);
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}
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// if we still didn't find a suitable attachment point.......
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@@ -583,11 +580,9 @@ namespace OpenSim.Region.Framework.Scenes
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// Stick it on left hand with Zero Offset from the attachment point.
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AttachmentPt = (uint)AttachmentPoint.LeftHand;
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attachPos = Vector3.Zero;
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m_log.DebugFormat("[SCENE GRAPH]: AttachObject 3 got {0}", group.UUID);
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}
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m_log.DebugFormat("[SCENE GRAPH]: AttachObject 4 got {0}", group.UUID);
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group.SetAttachmentPoint(Convert.ToByte(AttachmentPt));
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group.AbsolutePosition = attachPos;
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@@ -597,12 +592,10 @@ namespace OpenSim.Region.Framework.Scenes
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if (group.GetFromItemID() == UUID.Zero)
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{
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m_log.DebugFormat("[SCENE GRAPH]: AttachObject 5 got {0}", group.UUID);
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m_parentScene.attachObjectAssetStore(remoteClient, group, remoteClient.AgentId, out itemId);
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}
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else
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{
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m_log.DebugFormat("[SCENE GRAPH]: AttachObject 6 got {0}", group.GetFromItemID());
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itemId = group.GetFromItemID();
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}
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