diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs index 8099069f03..da701baa02 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs @@ -40,7 +40,7 @@ namespace OpenSim.Region.ClientStack.Linden //public float ModelMeshCostFactor = 1.0f; // scale total cost relative to basic (excluding textures) //public float ModelMinCostFactor = 0.5f; // minimum total model free excluding textures - //public float ModelTextureCostFactor = 1.00f; // keep full price because texture price + public float ModelTextureCostFactor = 1.00f; // keep full price because texture price // is based on it's storage needs not on usability // itens costs in normalized values