refactoring for Vector3 operator & constructor tweaks

This commit is contained in:
SignpostMarv
2012-08-18 01:17:01 +01:00
committed by Melanie
parent 9d6fe1224a
commit 5d7751da89
9 changed files with 119 additions and 125 deletions

View File

@@ -304,7 +304,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY:
idx++;
iV = rules.GetVector3Item(idx);
wl.cloudDetailXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
wl.cloudDetailXYDensity = iV;
break;
case (int)ScriptBaseClass.WL_CLOUD_SCALE:
idx++;
@@ -329,7 +329,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY:
idx++;
iV = rules.GetVector3Item(idx);
wl.cloudXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
wl.cloudXYDensity = iV;
break;
case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER:
idx++;
@@ -384,7 +384,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE:
idx++;
iV = rules.GetVector3Item(idx);
wl.reflectionWaveletScale = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
wl.reflectionWaveletScale = iV;
break;
case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE:
idx++;
@@ -422,7 +422,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case (int)ScriptBaseClass.WL_WATER_COLOR:
idx++;
iV = rules.GetVector3Item(idx);
wl.waterColor = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
wl.waterColor = iV;
break;
case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT:
idx++;