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Set svn:eol-style.
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@@ -1,106 +1,106 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Net;
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using System.Net.Sockets;
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using TCPCommon=OpenSim.Region.ScriptEngine.Common.TRPC.TCPCommon;
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namespace OpenSim.Region.ScriptEngine.Common.TRPC
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{
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public class TCPServer: TCPCommon.ServerInterface
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{
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public readonly int LocalPort;
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public TCPServer(int localPort)
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{
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LocalPort = localPort;
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}
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private Socket server;
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/// <summary>
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/// Starts listening for new connections
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/// </summary>
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public void StartListen()
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{
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server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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IPEndPoint ipe = new IPEndPoint(IPAddress.Any, LocalPort);
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server.Bind(ipe);
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server.Listen(10);
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server.BeginAccept(new AsyncCallback(AsyncAcceptConnections), server);
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}
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/// <summary>
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/// Stops listening for new connections
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/// </summary>
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public void StopListen()
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{
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server.Close();
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server = null;
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}
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private readonly Dictionary<int, TCPSocket> Clients = new Dictionary<int, TCPSocket>();
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private int ClientCount = 0;
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public event TCPCommon.ClientConnectedDelegate ClientConnected;
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public event TCPCommon.DataReceivedDelegate DataReceived;
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public event TCPCommon.DataSentDelegate DataSent;
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public event TCPCommon.CloseDelegate Close;
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/// <summary>
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/// Async callback for new connections
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/// </summary>
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/// <param name="ar"></param>
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private void AsyncAcceptConnections(IAsyncResult ar)
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{
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int id = ClientCount++;
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Socket oldserver = (Socket)ar.AsyncState;
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Socket client = oldserver.EndAccept(ar);
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TCPSocket S = new TCPSocket(id, client);
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// Add to dictionary
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Clients.Add(id, S);
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// Add event handlers
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S.Close += new TCPSocket.CloseDelegate(S_Close);
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S.DataReceived += new TCPSocket.DataReceivedDelegate(S_DataReceived);
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S.DataSent += new TCPSocket.DataSentDelegate(S_DataSent);
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// Start it
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S.Start();
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Debug.WriteLine("Connection received: " + client.RemoteEndPoint.ToString());
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// Fire Connected-event
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if (ClientConnected != null)
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ClientConnected(id, client.RemoteEndPoint);
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}
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void S_DataSent(int ID, int length)
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{
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if (DataSent != null)
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DataSent(ID, length);
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}
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void S_DataReceived(int ID, byte[] data, int offset, int length)
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{
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if (DataReceived != null)
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DataReceived(ID, data, offset, length);
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}
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void S_Close(int ID)
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{
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if (Close != null)
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Close(ID);
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Clients.Remove(ID);
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}
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public void Send(int clientID, byte[] data, int offset, int len)
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{
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Clients[clientID].Send(clientID, data, offset, len);
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}
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}
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Net;
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using System.Net.Sockets;
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using TCPCommon=OpenSim.Region.ScriptEngine.Common.TRPC.TCPCommon;
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namespace OpenSim.Region.ScriptEngine.Common.TRPC
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{
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public class TCPServer: TCPCommon.ServerInterface
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{
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public readonly int LocalPort;
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public TCPServer(int localPort)
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{
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LocalPort = localPort;
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}
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private Socket server;
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/// <summary>
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/// Starts listening for new connections
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/// </summary>
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public void StartListen()
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{
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server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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IPEndPoint ipe = new IPEndPoint(IPAddress.Any, LocalPort);
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server.Bind(ipe);
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server.Listen(10);
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server.BeginAccept(new AsyncCallback(AsyncAcceptConnections), server);
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}
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/// <summary>
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/// Stops listening for new connections
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/// </summary>
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public void StopListen()
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{
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server.Close();
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server = null;
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}
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private readonly Dictionary<int, TCPSocket> Clients = new Dictionary<int, TCPSocket>();
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private int ClientCount = 0;
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public event TCPCommon.ClientConnectedDelegate ClientConnected;
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public event TCPCommon.DataReceivedDelegate DataReceived;
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public event TCPCommon.DataSentDelegate DataSent;
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public event TCPCommon.CloseDelegate Close;
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/// <summary>
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/// Async callback for new connections
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/// </summary>
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/// <param name="ar"></param>
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private void AsyncAcceptConnections(IAsyncResult ar)
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{
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int id = ClientCount++;
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Socket oldserver = (Socket)ar.AsyncState;
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Socket client = oldserver.EndAccept(ar);
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TCPSocket S = new TCPSocket(id, client);
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// Add to dictionary
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Clients.Add(id, S);
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// Add event handlers
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S.Close += new TCPSocket.CloseDelegate(S_Close);
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S.DataReceived += new TCPSocket.DataReceivedDelegate(S_DataReceived);
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S.DataSent += new TCPSocket.DataSentDelegate(S_DataSent);
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// Start it
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S.Start();
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Debug.WriteLine("Connection received: " + client.RemoteEndPoint.ToString());
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// Fire Connected-event
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if (ClientConnected != null)
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ClientConnected(id, client.RemoteEndPoint);
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}
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void S_DataSent(int ID, int length)
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{
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if (DataSent != null)
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DataSent(ID, length);
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}
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void S_DataReceived(int ID, byte[] data, int offset, int length)
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{
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if (DataReceived != null)
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DataReceived(ID, data, offset, length);
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}
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void S_Close(int ID)
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{
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if (Close != null)
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Close(ID);
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Clients.Remove(ID);
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}
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public void Send(int clientID, byte[] data, int offset, int len)
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{
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Clients[clientID].Send(clientID, data, offset, len);
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}
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}
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}
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