Warp3D map now seems to work

This commit is contained in:
UbitUmarov
2015-08-22 16:35:49 +01:00
parent d22d46ee96
commit 5da9979024
3 changed files with 51 additions and 15 deletions

View File

@@ -72,6 +72,9 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
private ManualResetEvent m_mapBlockRequestEvent = new ManualResetEvent(false);
private Dictionary<UUID, Queue<MapBlockRequestData>> m_mapBlockRequests = new Dictionary<UUID, Queue<MapBlockRequestData>>();
private IMapImageGenerator m_mapImageGenerator;
private IMapTileModule m_mapImageServiceModule;
protected Scene m_scene;
private List<MapBlockData> cachedMapBlocks = new List<MapBlockData>();
private int cachedTime = 0;
@@ -139,6 +142,11 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
public virtual void RegionLoaded (Scene scene)
{
if (!m_Enabled)
return;
m_mapImageGenerator = m_scene.RequestModuleInterface<IMapImageGenerator>();
m_mapImageServiceModule = m_scene.RequestModuleInterface<IMapTileModule>();
}
@@ -1391,7 +1399,17 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
if (consoleScene != null && consoleScene != m_scene)
return;
GenerateMaptile();
if (m_mapImageGenerator == null)
{
Console.WriteLine("No map image generator available for {0}", m_scene.Name);
return;
}
using (Bitmap mapbmp = m_mapImageGenerator.CreateMapTile())
{
GenerateMaptile(mapbmp);
// m_mapImageServiceModule.UploadMapTile(m_scene, mapbmp);
}
}
public OSD HandleRemoteMapItemRequest(string path, OSD request, string endpoint)
@@ -1514,20 +1532,35 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
public void GenerateMaptile()
{
// Cannot create a map for a nonexistant heightmap
// Cannot create a map for a nonexistent heightmap
if (m_scene.Heightmap == null)
return;
//create a texture asset of the terrain
IMapImageGenerator terrain = m_scene.RequestModuleInterface<IMapImageGenerator>();
if (terrain == null)
return;
m_log.DebugFormat("[WORLD MAP]: Generating map image for {0}", m_scene.Name);
m_log.DebugFormat("[WORLD MAP]: Generating map image for {0}", m_scene.RegionInfo.RegionName);
using (Bitmap mapbmp = m_mapImageGenerator.CreateMapTile())
{
// V1 (This Module)
GenerateMaptile(mapbmp);
byte[] data = terrain.WriteJpeg2000Image();
if (data == null)
// v2/3 (MapImageServiceModule)
m_mapImageServiceModule.UploadMapTile(m_scene, mapbmp);
}
}
private void GenerateMaptile(Bitmap mapbmp)
{
byte[] data;
try
{
data = OpenJPEG.EncodeFromImage(mapbmp, true);
}
catch (Exception e) // LEGIT: Catching problems caused by OpenJPEG p/invoke
{
m_log.Error("[WORLD MAP]: Failed generating terrain map: " + e);
return;
}
byte[] overlay = GenerateOverlay();