remove now redundant m_physical_prim flag from SOP.ApplyPhysics()

This commit is contained in:
Justin Clark-Casey (justincc)
2011-10-15 02:47:27 +01:00
parent 3843efe478
commit 5ddefc2564
3 changed files with 7 additions and 7 deletions

View File

@@ -367,7 +367,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
so.AttachedAvatar = UUID.Zero;
rootPart.SetParentLocalId(0);
so.ClearPartAttachmentData();
rootPart.ApplyPhysics(rootPart.GetEffectiveObjectFlags(), rootPart.VolumeDetectActive, m_scene.m_physicalPrim);
rootPart.ApplyPhysics(rootPart.GetEffectiveObjectFlags(), rootPart.VolumeDetectActive);
so.HasGroupChanged = true;
rootPart.Rezzed = DateTime.Now;
rootPart.RemFlag(PrimFlags.TemporaryOnRez);