remove now redundant m_physical_prim flag from SOP.ApplyPhysics()

This commit is contained in:
Justin Clark-Casey (justincc)
2011-10-15 02:47:27 +01:00
parent 3843efe478
commit 5ddefc2564
3 changed files with 7 additions and 7 deletions

View File

@@ -1548,15 +1548,15 @@ namespace OpenSim.Region.Framework.Scenes
/// Apply physics to this part.
/// </summary>
/// <param name="rootObjectFlags"></param>
/// <param name="m_physicalPrim"></param>
public void ApplyPhysics(uint rootObjectFlags, bool VolumeDetectActive, bool m_physicalPrim)
/// <param name="VolumeDetectActive"></param>
public void ApplyPhysics(uint rootObjectFlags, bool VolumeDetectActive)
{
// m_log.DebugFormat(
// "[SCENE OBJECT PART]: Applying physics to {0} {1}, m_physicalPrim {2}",
// Name, LocalId, UUID, m_physicalPrim);
bool isPhysical = (((rootObjectFlags & (uint) PrimFlags.Physics) != 0) && m_physicalPrim);
bool isPhantom = ((rootObjectFlags & (uint) PrimFlags.Phantom) != 0);
bool isPhysical = (rootObjectFlags & (uint) PrimFlags.Physics) != 0;
bool isPhantom = (rootObjectFlags & (uint) PrimFlags.Phantom) != 0;
if (IsJoint())
{