* Change the signature of the agent set appearance callback to prevent unnecessary serialization/deserialization of TextureEntry objects and allow TextureEntry to be inspected for missing bakes

* Inspect incoming TextureEntry updates for bakes that do not exist on the simulator and request the missing textures
* Properly handle appearance updates that do not have a TextureEntry set
This commit is contained in:
John Hurliman
2009-09-30 15:53:03 -07:00
parent 041aaaa62c
commit 5dfd2643df
8 changed files with 51 additions and 41 deletions

View File

@@ -826,12 +826,7 @@ namespace OpenSim.Client.MXP.ClientStack
OpenSim.Region.Framework.Scenes.Scene scene=(OpenSim.Region.Framework.Scenes.Scene)Scene;
AvatarAppearance appearance;
scene.GetAvatarAppearance(this,out appearance);
List<byte> visualParams = new List<byte>();
foreach (byte visualParam in appearance.VisualParams)
{
visualParams.Add(visualParam);
}
OnSetAppearance(appearance.Texture.GetBytes(), visualParams);
OnSetAppearance(appearance.Texture, (byte[])appearance.VisualParams.Clone());
}
public void Stop()